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> Lag Problem on Server, Lag Problem when using rcbot
zodiac
post Mar 23 2004, 06:05 PM
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I have a dedicated server, pretty beefy (New Dual Xeon 2.2, 1GB Rambus) and I am having some issues when running the rcbot. I have the dedicated server set to take in 20 people max on server but when I get to having about 12 to 15 (including 4 bots) people on the server I start to see signs of lag, not in the way of FPS but in movement, it starts to slow without hesitation though. As soon as I boot the bots off the server then everything appears fine it appears to be fine I can not suport up to 20 people. In thinking that maybe I needed some additional frames I installed Adminmod/Metamod with a Adminmod Booster product (for dual processors) and that has alievieated some of the problem depending on how many people were attached at the time. I think what I am needing is finding that happy medium in the configuration of the bot itself. I left the setting at default and that is what I am using. I know that the bot/cpu parameters can be adjusted but not sure what the best setting is for my system without losing the bot performance also. I know most people do not like bots at all, I do get some complaints (eslecially when it lags). I think that bots are good as long as they are not abused and if they are smart. I found that more people are likely to join a server that has at least 4 players on them (I tried 3 and 2, didn't work) and thats what spawned the idea of using bots to attract players. Any ideas? I also had a though of maybe setting the rcbot so that as people come in if I can automatically boot a bot until they are eventually all gone thus saving the performance. How to I do this? It ther a way to set the min bit or max bits that would do this? Please help, any suggestion woudl be much appreciated.
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zodiac
post Mar 26 2004, 08:32 AM
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Hey guys, thanks for all of your input on this. Want to address you questions or comments.

I am running an ADSL Line from my home for the NSB3 Server.

I realize that the gigabit ethernet will not have any effect on the speed of the connection coming out of the wall at 10Mb (and lower), but it sure does help on the Internal network as I mentioned for my connection to the server from my workstation. Also could not hurt to have the Gigabit plugged into the connection coming out of the wall to remove all doubt on max performance from that 10Mb line from the internet (no question of Netowrk latency this way).

I am running an Frame booster that DOES support Dual processors, I do not know how well this interfaces with the Half-Life/Natual Selection Application/Mod
but I figure more is always better in every case as you can tell from my setup.. I know that Half-Life/Natual Selection DOES NOT support dual processors but when I seen the FPS Booster plugin for AdminMod/Metamod that did support both processors, I went for it.

I will defintely keep these numbers in mind for max players vs my internet connection, it makes total sense. Now that I thinking about it the Router type might even make a difference. I am presently using a Linksys BEFSR11 Router that only has 512k memory in it as compared to maybe a Cisco Router product that might perform a bit better as those routers have alot more memory on them i.e. 32MB and 64MB also with a high end IOS operating system. I have had a Cisco Router that I purchased (Cisco 827) but I didn't install it because the person that sold it to me failed to mention it did not come with a Firewall option, so I got rid of it. The Linksys is a good router but I really do not think that is a high performance router at all. Still this probably will not relieve my Internet connection problem to support 20 players (384up, 1.5-6MB Down). My service provider just purchased a Fibre Channel backbone so we will see how long it will take them to implement this to offer it to the customers.
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