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Cheeseh |
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#1
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
i. If you downloaded a ".zip" file open the zip file with winzip or other zip compressor utility and extract the .rcw file into
<HALF LIFE FOLDER>/rcbot/waypoints/<MOD FOLDER NAME>/ ii. If you downloaded an ".rcw" file then save it to the same folder above -: Replace <HALF LIFE FOLDER> to the folder where your half-life hl.exe is stored. -: Replace <MOD FOLDER NAME> with the name of the MOD's folder that the MOD is used in. -: Delete the .rcv file that has the same name as the map that the waypoints are for |
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zodiac |
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#2
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![]() Advanced Member ![]() ![]() ![]() Group: Members Posts: 60 Joined: 23-March 04 From: California Member No.: 276 ![]() |
It would be extremely helpful to also post the creation process of Waypoints. In the FAQ under
I do not necessarily have acess to this readme all the time, it would be great to have the procedure posted on the website or the forum (it might already be, I don't know). To make this procedure available might even help the development of waypoints. I know that I am kinda hurtin on waypoints for COMBAT standard levels. The only level I have waypoints for is co_angst. I guess for COMBAT Waypoints the rcbot would just need a clever path to the Hive and the the precision ability to accurately kill along with the ability to use COMBAT player resources to a high potential. Do I ask too much? ![]() And yes my server is dedicated to NS 3.0B3 COMBAT levels only. ![]() These are the map that I am in search for waypoints on (I will also post them under waypoint s request) co_faceoff co_daimos co_kestrel co_rebirth co_core (I think someone here has this) co_ulysses co_pulse Thanks |
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Lo-Fi Version | Time is now: 20th August 2025 - 11:49 PM |