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> Need waypoint to ns_surface
JPiolho
post May 2 2004, 06:03 PM
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Have anybody ns_surface waypoint?
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Lyran
post May 3 2004, 03:57 AM
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Heya Sandman[SA] smile.gif

To the rescue again laugh.gif

Hey thanks a lot for the your work mate. I'm slowly learning since it's my 3rd map only, but I always tend to choose complex stuff to start with in about any things lol. My first try at waypointing a map was Ns_Agora...and now Ns_Surface. Well, Surface isn't difficult, it's just huge and has many large areas. It took me about 3 hours putting the basic waypoints.

Usually what I do is I play myself, as a Marine of course, without, and with a Jetpack, and see what the Bot would and should do here and there, etc. It's a long process because of the many re-do's I do myself. But it's a cool way to burn some time hehe.

And don't be surprised to see many waypoints/paths in large areas, especially. I always wanted the Bots in my hosted games to move with the best "fluidity" anywhere anytime. To give them a high number of possibilities to here and there from point "x" is always my goal. Instead of seeing them going straight from a point to another, which anyway I always end up doing simple and single path from a point to another in simple corridors. But as soon as an area is large enough for me, multiple paths apply.

I'm waypointing that way because I personally own a 3 Ghz processor and a Gig of Dual-Channel system Memory at 400 Mhz, so I don't really mind the "processing power" it takes. Perhaps it would affect lower processor's performance ? unsure.gif Can't tell, and if it'd be the case to anyone downloading my waypointed maps, I'm sorry sad.gif

Anyways, thanks again Sandman, I'm going to take a look at the changes right now.

Cya. smile.gif
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