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> about rcbot 0.3 and 1.31, aiming code
link2002
post May 16 2004, 10:00 PM
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hi cheese rolleyes.gif

i only play ns 2.0 whit rcbot 0.3

sometimes i play ns 3.0 whit rcbot 1.31

can you use the same aiming code in rcbot 0.3 at 1.32 or something?


marines are very very very best whit rcbot 0.3 aiming code...


if is the same code... why they dont hit any shot?




this is only my sujestion for aiming biggrin.gif
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LordSkitch
post May 18 2004, 03:45 AM
Post #2


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Since everyone else is putting their two cents in, I think it should be like this! (not that you need to listen to me, I just have an ego the size of Jupiter! ...as you'll see at the end of the post dry.gif)

CODE
rcbot config aim_skill 0-100


Such that 0 makes it so it cant aim for crap, and 100 means it will never not aim at the target

CODE
rcbot config aim_speed 0-100


And that, cause I've noticed they aim good at 100 skill, but they turn and move really slow, while skulks are bouncing around like Jack Russell Terriers on speed. So this would make it so 0 would mean they move like a lethargic sloth, and 100 they move like a guy on a fist-full of no-doze

And with those two, you could come up with something like...
CODE
aim_skill 90
aim_speed 75

for veterans, that'd be about average I think to immitate seasoned players, and something like
CODE
aim_skill 20
aim_speed 100

to immitate newbies, as they seem to freak out when people are coming at them, and get all twitchy and "AHH!"-like

and then of course, to immiatate me.....
CODE
aim_skill 100
aim_speed 100


hehe cool.gif
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link2002   about rcbot 0.3 and 1.31   May 16 2004, 10:00 PM
Cheeseh   The aiming is practically the same, I'm going ...   May 16 2004, 10:45 PM
link2002   i tried botaim plugin but this plugin make whichbo...   May 16 2004, 11:47 PM
Cheeseh   The aim code in the two versions are completely di...   May 17 2004, 03:33 PM
link2002   you can make a command like this: "rcbot conf...   May 17 2004, 04:01 PM
Sandman[SA]   that's pretty good link2002 but how about this...   May 18 2004, 01:35 AM
LordSkitch   Since everyone else is putting their two cents in,...   May 18 2004, 03:45 AM
Sandman[SA]   OH, I like that! Cheeseh, can this be done? ...   May 18 2004, 05:02 AM
Cheeseh   aye cap'n I guess :P   May 18 2004, 11:36 AM
Cheeseh   Okay! might want to try this dll file then.. ...   May 18 2004, 12:15 PM
link2002   good work cheeseh but can you make them to dont st...   May 18 2004, 04:58 PM
Cheeseh   They keep moving while shooting until they reach w...   May 18 2004, 06:28 PM
link2002   you cant make them dont go to they prey? or this w...   May 18 2004, 07:51 PM
Cheeseh   guh? :blink: (confused) fades use acid bombs whe...   May 18 2004, 08:34 PM
link2002   i created all structures for marines, pressed F4,...   May 18 2004, 09:15 PM
JASMINE   hi do i have only to unzip the dll in the rcbot/dl...   May 19 2004, 11:21 AM
Cheeseh   aye! :P (yes) but you need to set the metamod ...   May 19 2004, 05:24 PM
JASMINE   ok thank you for the help Cheeseh it work now cool...   May 19 2004, 07:15 PM
JASMINE   hello Cheeseh i tink i fond a problem in the map n...   May 19 2004, 09:42 PM
Cheeseh   guh?? :blink: (even more confused!) I haven...   May 19 2004, 10:45 PM
LordSkitch   lol study cheeseh! spank that test! give i...   May 20 2004, 01:16 AM
Sandman[SA]   Jasmine, try changing some of your config settings...   May 20 2004, 03:24 AM
Gruuunt   Hmmm new dll sound like it might be worth a try. E...   May 20 2004, 05:07 AM
Sandman[SA]   Noted small bug with this .dll in ns_siege007. th...   May 20 2004, 05:10 AM
Cheeseh   Well I never knew any svencoop monsters made their...   May 20 2004, 11:05 AM
Sandman[SA]   Barney is not just from svencoop. He is also in h...   May 21 2004, 03:05 AM
Cheeseh   damn, noticed the bug with the bots not shooting, ...   May 21 2004, 05:30 PM
Cheeseh   bump   May 21 2004, 09:33 PM


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