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LordSkitch |
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#1
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![]() I cuddle with my bots. ![]() ![]() ![]() ![]() ![]() Group: Moderator Posts: 980 Joined: 16-April 04 From: Alvin, Texas Member No.: 291 ![]() |
So, where's that update that'll let RCBots get upgrades in combat maps eh Mr. Cheeseh?
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Gruuunt |
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#2
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![]() Advanced Moron ![]() ![]() ![]() ![]() Group: Waypointers Posts: 286 Joined: 21-December 03 From: Droitwich Spa, Worcestershire, Uk Member No.: 143 ![]() |
And make sure that they find a convinient spot to sit and pot off the aliens to get their points....
![]() No seriously, those are good points LordSkitch. The game-play and tactics are quite distinctly different to regular (obviously), and there should be the user definable values you describe for the 'rines. The same issue would probably be relevant for the aliens as well with the order of their upgrades definable. This would by essense have to be definable by alien type as well. Maybe a second dll would be needed to incorporate these changes after detecting game type. Whichbot only needs to concentrate on 1 type and RcBot would be now having to encompass both alien and marine play in both Combat and Regular. With talk of 'escape' type games, and other new variants being introduced in beta 5, maybe a dedicated 'switched by main prog' game type dll will be needed cheeseh? ![]() |
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Lo-Fi Version | Time is now: 7th August 2025 - 01:45 PM |