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Cheeseh |
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#1
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
Hey ... since I've got a BIT of spare time on my hands I've been working on the bot more often.
I've spotted a memory leak and fixed it ![]() ![]() Also removed (in the process of removing) much MSVC implicit memory de-allocation stuffs messing up my data structures. When I was playing it earlier it was crashing a minute into the game, thanks to MSVC's memory deallocation and fixing a possible memory overflow again with bot chatting ... jees, so I got to work on it .. Well whenever I get a non-crashing non-memory leaking bot, i'll post it ![]() |
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Chichou |
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#2
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Member ![]() ![]() Group: Members Posts: 23 Joined: 29-May 04 From: france Member No.: 305 ![]() |
okay, it worked for me...
If you still have some spare time, it would be cool to have a look to the code which decide whether something is friendly or enemy, because the bots shoot each other on MvM maps, and they may still shoot that barney on ns_siege007 (didn't test) And what about NS combat for marines ? I know Sandman will say we have to wait final release of NS, but i don't think combat will change very much. Could you least make them choose abilities, even at random, if you don't have the time .. ? |
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Lo-Fi Version | Time is now: 28th July 2025 - 03:27 PM |