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Cheeseh |
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#1
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
Hey ... since I've got a BIT of spare time on my hands I've been working on the bot more often.
I've spotted a memory leak and fixed it ![]() ![]() Also removed (in the process of removing) much MSVC implicit memory de-allocation stuffs messing up my data structures. When I was playing it earlier it was crashing a minute into the game, thanks to MSVC's memory deallocation and fixing a possible memory overflow again with bot chatting ... jees, so I got to work on it .. Well whenever I get a non-crashing non-memory leaking bot, i'll post it ![]() |
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Sandman[SA] |
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#2
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![]() RCBot Waypointer ![]() ![]() ![]() ![]() ![]() Group: Moderator Posts: 987 Joined: 15-September 03 From: Philadelphia Member No.: 19 ![]() |
It's not my place to say when rcbot would support combat mode, I only suggested on waiting to implament it for rcbot because the NS dev's were changing it with every beta patch. It's usually not by much but always enough to royally screew the bots up on what upgrades they can get and for how meny points will it take to get there. See, I'm just a waypointer and a pretty good one at that but personally, I think it's a waste of my time and yours to waypoint combat maps for rcbot when they can't play them effectively because of lack of support. That's why I never waypointed them yet. |
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Lo-Fi Version | Time is now: 31st July 2025 - 12:53 AM |