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Cheeseh |
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#1
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
Hey ... since I've got a BIT of spare time on my hands I've been working on the bot more often.
I've spotted a memory leak and fixed it ![]() ![]() Also removed (in the process of removing) much MSVC implicit memory de-allocation stuffs messing up my data structures. When I was playing it earlier it was crashing a minute into the game, thanks to MSVC's memory deallocation and fixing a possible memory overflow again with bot chatting ... jees, so I got to work on it .. Well whenever I get a non-crashing non-memory leaking bot, i'll post it ![]() |
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LordSkitch |
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#2
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![]() I cuddle with my bots. ![]() ![]() ![]() ![]() ![]() Group: Moderator Posts: 980 Joined: 16-April 04 From: Alvin, Texas Member No.: 291 ![]() |
bump!
Cheeseh! Fix it for me! lol And speaking of fixing the ladder code... what exactly is their algorithm for using ladders? Cause like.. say on.. co_angst, theres the one big ladder aliens have to go up to get to the marine base. The skulks will sit at the bottom freaking out, and if i turn off clipping for them, they sorta.. go straight down.. id think if they hit a ladder waypoint, if the z location on the next waypoint is higher than the z location of their current waypoint, they should do some sort of +forward, +moveup command, and for the other situation... i generally fix waypoints just so they fall off in the ways that will hurt them the least... I dunno what you fixed exactly in the code, but my servers been up for 36 hours with no crashes, go cheeseh!! |
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Lo-Fi Version | Time is now: 29th July 2025 - 06:15 AM |