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Cheeseh |
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#1
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
Hey ... since I've got a BIT of spare time on my hands I've been working on the bot more often.
I've spotted a memory leak and fixed it ![]() ![]() Also removed (in the process of removing) much MSVC implicit memory de-allocation stuffs messing up my data structures. When I was playing it earlier it was crashing a minute into the game, thanks to MSVC's memory deallocation and fixing a possible memory overflow again with bot chatting ... jees, so I got to work on it .. Well whenever I get a non-crashing non-memory leaking bot, i'll post it ![]() |
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Cheeseh |
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#2
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
They face the waypoint above them.... if the waypoint above them is in some stupid orientation, .i.e. in 2d orientation, the path from the lower ladder waypoint to the top one is facing away from the ladder, that is bad and will cause bots to jerk around like crazy... I added a big blue streak from ladder waypoints which point to a ladder waypoint above them that it is connected to, it should be near enough facing the ladder. If not you need to fix paths or move that top ladder waypoint.
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Lo-Fi Version | Time is now: 28th July 2025 - 10:31 PM |