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Cheeseh |
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#1
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
Hey ... since I've got a BIT of spare time on my hands I've been working on the bot more often.
I've spotted a memory leak and fixed it ![]() ![]() Also removed (in the process of removing) much MSVC implicit memory de-allocation stuffs messing up my data structures. When I was playing it earlier it was crashing a minute into the game, thanks to MSVC's memory deallocation and fixing a possible memory overflow again with bot chatting ... jees, so I got to work on it .. Well whenever I get a non-crashing non-memory leaking bot, i'll post it ![]() |
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Cheeseh |
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#2
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
UPDATE: more aliens stuff and marines scurry back to comm console when under attack (hopefully) Here is a version which makes bots upgrade in NS combat and fixed some more crashes/memory leaks and a freeze. Also added some user friendly tool tip things. combats really crazy. I played rcbot marines v whichbot aliens, marines won! yay! thanks to their hmgs and grenade launchers! Here is the list of changes
its a win32 STANDALONE debug dll file tested it with co_angst: everything okay except aliens getting stuck under ladder tested with co_faceoff: marines kicked alien butt, but aliens wouldn't evolve much --- you need to enlight me with alien evolves stuff in combat, can aliens only evolve if there are gorges or something? Earlier the bots were goin onos' and stuff but then I removed some gorge stuff in combat and then no bot would evolve at all ![]() here is the win32 STANDALONE debug dll file Attached File(s) ![]() |
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Lo-Fi Version | Time is now: 28th July 2025 - 03:23 PM |