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Cheeseh |
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#1
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
Hey ... since I've got a BIT of spare time on my hands I've been working on the bot more often.
I've spotted a memory leak and fixed it ![]() ![]() Also removed (in the process of removing) much MSVC implicit memory de-allocation stuffs messing up my data structures. When I was playing it earlier it was crashing a minute into the game, thanks to MSVC's memory deallocation and fixing a possible memory overflow again with bot chatting ... jees, so I got to work on it .. Well whenever I get a non-crashing non-memory leaking bot, i'll post it ![]() |
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LordSkitch |
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#2
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![]() I cuddle with my bots. ![]() ![]() ![]() ![]() ![]() Group: Moderator Posts: 980 Joined: 16-April 04 From: Alvin, Texas Member No.: 291 ![]() |
Hehe, those marine bots are now some fearsome fighters. I don't see any of mine using godmode, but my goddesses armed with HMGs = alien death. More often than not the aliens go lerk, which is atleast a step up from staying gorge hehe, rarely theyll go fade, but I've yet to see one go onos.
I dunno how it could work, but upon arrival at a CO map, the aliens could come up with a "plan" so to speak, of what they're gonna upgrade with. So they "decide" randomly what they're going to choose and in what order... That'd solve the problem with the bots choosing the first upgrade they can, as soon as they can, and 400 superlerks flying around. ![]() Though, you've probably already coded some stuff like this, and I've just been too impatient to go look and see what they're actually doing ![]() |
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Lo-Fi Version | Time is now: 28th July 2025 - 10:26 PM |