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Cheeseh |
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#1
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
Hey ... since I've got a BIT of spare time on my hands I've been working on the bot more often.
I've spotted a memory leak and fixed it ![]() ![]() Also removed (in the process of removing) much MSVC implicit memory de-allocation stuffs messing up my data structures. When I was playing it earlier it was crashing a minute into the game, thanks to MSVC's memory deallocation and fixing a possible memory overflow again with bot chatting ... jees, so I got to work on it .. Well whenever I get a non-crashing non-memory leaking bot, i'll post it ![]() |
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Cheeseh |
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#2
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
I removed the gorges healing hives and stuff except from players, and lots more tweaks etc. I guess I should post my latest version before I sleep
![]() I've improved lerk flying. There are commands for altering lerk flying in this dll: rcbot config lerk_flap_time <float> (time flapping wings again) rcbot config lerk_hold_time <float> (time holding the jump button in when flapping) I've got them at quite good values, the lerks fly much better but still have trouble with ladders because on ladders, they jump to fly, but jumping also makes them bounce off the ladder.. I've also added more tooltips and they are more reliable. More tool tips for commanders when they go comm, my effort to help comm newbs ![]() Ps: I've noticed some skulks have trouble shooting breakables.. especially on my new fav co_ map (co_ulysses) from its nice vents the bots like, but with breakables on entrances.. sometimes they sit next to them until they break.. and sometimes they bite them to break them.. I dunno why they ignore them sometimes... About the alien evolving.. can you go from skulk straight to lerk/fade etc if you have enough resources?! win32 StandAlone debug dll... Attached File(s) ![]() |
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Lo-Fi Version | Time is now: 28th July 2025 - 03:27 PM |