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Cheeseh |
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#1
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
Hey ... since I've got a BIT of spare time on my hands I've been working on the bot more often.
I've spotted a memory leak and fixed it ![]() ![]() Also removed (in the process of removing) much MSVC implicit memory de-allocation stuffs messing up my data structures. When I was playing it earlier it was crashing a minute into the game, thanks to MSVC's memory deallocation and fixing a possible memory overflow again with bot chatting ... jees, so I got to work on it .. Well whenever I get a non-crashing non-memory leaking bot, i'll post it ![]() |
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Cheeseh |
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#2
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
![]() ![]() ![]() Chichou, if you are lucky you can "break" in MSVC and it might stop where the code is looping while in a freeze. If you are unlucky it will hit some disassembly. I was lucky finding the freeze bug in rcBot, it broke in the fixangles function, kept on looping in there forever as the angle that was input had some weird value. By the way, here is my co_ulysses waypoint. I've been using this map to test wiht the bots so I've been tweaking it a lot, adding more fly and wallsticks and bot stuck areas ![]() Attached File(s) ![]() |
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Lo-Fi Version | Time is now: 28th July 2025 - 03:42 PM |