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Gruuunt |
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#1
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![]() Advanced Moron ![]() ![]() ![]() ![]() Group: Waypointers Posts: 286 Joined: 21-December 03 From: Droitwich Spa, Worcestershire, Uk Member No.: 143 ![]() |
Have been watching a few games, and it seems that the 'rines are spending too much time turning back when out of ammo at a hive.
I cant remember, but I have a feeling they used to try and knife it if out of ammo previously, but I dont see them doing that now. Anyway back on track, if they took resupply as an upgrade earlier, I think they would survive longer? ![]() |
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LordSkitch |
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#2
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![]() I cuddle with my bots. ![]() ![]() ![]() ![]() ![]() Group: Moderator Posts: 980 Joined: 16-April 04 From: Alvin, Texas Member No.: 291 ![]() |
Could you give each bot class a combat bitfield, and have all the upgrades theyve gotten put into this bitfield, so you know like.. damage 1 = 1 damage 2 = 2 damage 3 = 4 shotgun = 8 GL = 16 HMG = 32 etc then when they decide on an upgrade, have it in a switch so its somethin like
That's no doubt a really crappy way to program, but as I've said a bunch of times, my C++ sucks lol But if it were done that way, we could tell what the bots are getting and whatnot, it'd be tracked by a bitfield that could be expanded and contracted as necessary, and other such goodies... I dunno, I'm tired and I got a headache lol |
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