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> ns_origin wpt, cleaning up
Sandman[SA]
post Feb 9 2004, 09:12 AM
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Cheeseh origenally waypointed this map and it has been basicly untouched since it's release. The bots seemed to be moving about the map well enough so I never questioned it till today.

I have just made some major changes in it to help get the bots to navigate it better but those lifts are damn near impossable to use even for a seasoned NS veteran let alone a "not so smart" bot.

Needless to say, It took me over 2 hours to clean most of it up and I think I have made a vast improvement but need some play testers to try it out and help me find the trouble spots. Try this one out and let my know what you think.



PS: It is the same map for both NS 2.0 and NS 3.0.

See later post below
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Sandman[SA]
post Jul 1 2004, 02:27 AM
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Sure, I got that biggrin.gif Problem spots I have noticed with wb is the elevators in biodome hive and the ladders at and around vent hive. They seem to be able to move around well as skulks but other classes get hung up quite often. Gorges travel easly between vent and furnace hives so if they start with furnace hive, you WILL see them get a 2nd hive. And as funny as it may sound, fade and onos have been seen reaching marine start from biodome hive but it is kinda rare.



[note] This waypoint was optimized for NS 3.0 b4 but will play correctly in NS versions 2.0 to present beta. [/note]


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Attached File  ns_origin.wpt ( 12.11k ) Number of downloads: 46
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