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Yukitan |
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#1
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Member ![]() ![]() Group: Members Posts: 12 Joined: 13-July 04 Member No.: 351 ![]() |
Hello everyone,
I'm new here. I would start to say a big Thanks to Cheeseh for making thoses soooo powerfull bots (well not THAT powerfull but they are VERY good usually) .. But, I thinked to make a super bad-ass bot named "Pain Elemental". I'm using thoses settings actualy for him : skill=100 aim_skill=1.0 aim_time=0.0 aim_speed=32.0 (I put AIM_speed VERY high because I am not sure what is the limit and the speed...) But I usually found it very slow sometimes when a fast opponent (like a skulk in ns) appear and he need around 2 or 3 second to see that the skulk is here ! (without forgetting to tell you that usually he is dead after seeing it) So I was wondering if there is any way to make him see stuff in front of him DEADLY FAST without to affect others bots ? (I tried putting somes stuffs in his profiles... But no sucess.) Thanks! Keep up the Good Work Cheeseh! (btw, off-topic : the lastest beta build is really a huge improvement compared to 1.3. especially in co_) |
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LordSkitch |
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#2
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![]() I cuddle with my bots. ![]() ![]() ![]() ![]() ![]() Group: Moderator Posts: 980 Joined: 16-April 04 From: Alvin, Texas Member No.: 291 ![]() |
So does that mean that thats the maximum, or the minimum the bot will turn? Cause if it's the minimum angle to change every frame, and its not aimed directly at a bot it wants to shoot at, it'll whip back and forth really really fast lol ![]() If it's checking every single frame, wouldn't you want the aim speed on the low side? Since it's doing some odd 2138129 frames per second, you don't need a gigantic change in aiming.. Even if it was doing 20 frames per second, then it'd be reaiming 20 times, and 20 little aiming corrections would be more accurate.. Unless that is of course the maximum turning speed, and if it's set at 180? it'll aim up perfect every time, no matter where the enemy is... |
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Lo-Fi Version | Time is now: 13th September 2025 - 06:40 PM |