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Meat_Popsicle |
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#1
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![]() RCBot Fan ![]() ![]() ![]() ![]() Group: Mappers Posts: 104 Joined: 22-September 03 From: England Member No.: 29 ![]() |
any good waypointers fancy waypointing co_teabag for me. the link to the map and screens is found here
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Meat_Popsicle |
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Post
#2
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![]() RCBot Fan ![]() ![]() ![]() ![]() Group: Mappers Posts: 104 Joined: 22-September 03 From: England Member No.: 29 ![]() |
im releasing the second (and hopefully) final version of the teabag this afternoon, its compiling now so i just thought id tel u bout it to kill some time...
* redone the rounded coridors so it should be very easy for rcbots, fades and jetpackers to get around now. * lots of lighting improvements, everythings a bit brighter now (except 'the well' which i restored to its mysterious old self and the hitchhiker ive changed the lighting quite a bit). * got a beautiful new sky texture, no more of that SUYF crap sprayed across the sky * added an extra special secret room (probably added another 100k to the bsp but so worth it ![]() * removed cover round comm chair to make it easier for rines to defend * ledge on upper vent outside hive to give easier access for resting jetpackers * texture tweakages everywhere, most arent noticeable though * various entity optimizations * finally worked out how to use scrolling textures (just thought id add that ![]() * removed 1 of the vents above marine spawn (due to a weird clipping exploit where u culd get into the hull, but no one used it anyway) nyar, cant think of anythin else right now, im off for breakfast edit: o yeh, if anyones got any suggestions, nows the time? |
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Lo-Fi Version | Time is now: 7th July 2025 - 01:37 AM |