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billcat |
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#1
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Member ![]() ![]() Group: Members Posts: 24 Joined: 6-October 03 Member No.: 65 ![]() |
Hello,
I'm running linux rcbot1.1. via metamod using the new steam hlds and natural selection. NS/hlds/whichbots seem to work ok otherwise. I seem to be having the oppsosite problem sandman is having. I have bots that will build all over the place but won't attack at all. The bots will build RTs and hives and move around quite a bit. They do rush the marine base but when they get there they just wander around and do nothing. Also, if I run towards their base I can enter their hive area and fire on the hive with no response. Sandman had suggested I try the non mm version but I can't get the non mm version to work because of the existing i386 file missing error that other people reported in another thread, but I'm happy using the metamod version otherwise. Currently I'm limited to having the whichbots as aliens and the rcbots as marines. Any ideas how to fix this? Thanks, Eric |
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billcat |
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#2
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Member ![]() ![]() Group: Members Posts: 24 Joined: 6-October 03 Member No.: 65 ![]() |
OK, I've now seen this via both the MM and native dll under linux and they both appear to work the same. I playtested it some more and I think I have some idea what's going on. The bots seem to get in their head that they are going to attack a given target and won't change their minds. For example once they decide to attack a TF they continue attacking it even if I come up behind them and start blasting them. If nothing is in the area and they decide to attack me that works a bit better, they will attack me.
Is there code to get a bot to change targets from say a static TF to an active player? The TF was electrified and attacking the alien bot but an active player is a much larger threat. Also I noticed the bots get stuck a lot. After a bit(5 min or so) they finally just drop off the server and another bot joins. The whichbot has portions of the unstuckpro code in it that the bots seem to use, and quite well. I'm not sure what the code reuse policy is with unstuck and bots but it'd be nice if bots could do that. In the NS mod it happens pretty often with cmdrs dropping objects in on top of players/bots. At the least it'd be nice if they would try 'say /stuck' on servers that have unstuck pro loaded. |
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Lo-Fi Version | Time is now: 24th June 2025 - 09:26 AM |