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> waypointing problem, ns, bots are not opening doors
Sandman[SA]
post Oct 15 2003, 10:54 AM
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Some maps like ns_nancy, ns_bast and ns_napo 2.0 for examples have doors which must be opened by using a near-by button or "use" command at the door in order to open or close the door but for some reason, the bots are not responding to "door" taged waypoints.

Should I even need to tag these waypoints? If so, what tag should I be using? Do the bots even know what entity is a func_button or func_door?
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Cheeseh
post Oct 15 2003, 01:13 PM
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They DO know how to open doors, the problem is with these maps, that the doors arn't done like any other door, and I've mentioned this before that these maps target multisources/multi_managers instead to open several doors at once (even though its just the same door) I've tried and tried and tried to find out what exact button can open these types of doors but they never seem to work, reach a dead end, find the wrong thing etc. I will try to have a look at it again though, for the time being as commander just open the doors yourself for them sad.gif
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