![]() |
![]() |
Sandman[SA] |
![]()
Post
#1
|
![]() RCBot Waypointer ![]() ![]() ![]() ![]() ![]() Group: Moderator Posts: 987 Joined: 15-September 03 From: Philadelphia Member No.: 19 ![]() |
Some maps like ns_nancy, ns_bast and ns_napo 2.0 for examples have doors which must be opened by using a near-by button or "use" command at the door in order to open or close the door but for some reason, the bots are not responding to "door" taged waypoints.
Should I even need to tag these waypoints? If so, what tag should I be using? Do the bots even know what entity is a func_button or func_door? |
![]() ![]() |
Sandman[SA] |
![]()
Post
#2
|
![]() RCBot Waypointer ![]() ![]() ![]() ![]() ![]() Group: Moderator Posts: 987 Joined: 15-September 03 From: Philadelphia Member No.: 19 ![]() |
I do realize that some doors do have multi-managers in which to control them. It's the only way to trigger multiable events at the same time with one trigger. And yes, I do know how to map. Been doing that for three years now but only for TFC.
What I don't understand is how the AI works. Hell, I don't have a clue on how to code so not much I can do to help you there but I maybe able to help you figure out some alternitive way of gettings your bots to use buttons. I was thinking of one way to get your bots to do this. Create a new waypoint, tagged button. When they touch this specially taged waypoint, get them to stop for a second, hit the use key, then procede. Maybe also use this waypoint to make the bots aim a spacific direction when they reach it to help asure that they actually trigger the entity. Also, foxbot for TFC has released thier source for thier bots. Foxbot has a pretty sufisticated waypoint system where all defencive classes ( ie: engineer, soldier, demoman, HW and sniper ) have waypoints that will make the bots aim at an exact point when they use them. Maybe that could be usefull to you. |
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 23rd June 2025 - 10:03 PM |