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Cheeseh |
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
DOWNLOAD HERE : http://filebase.bots-united.com/index.php?...=category&id=19 -------------------------------------------------------------------------------------------------- September 15 Added command rcbot debug_bot (fix for rcbot debug debug_bot on dedicated serevr) Added command rcbot util showreps Fixed: some times bots stopped moving whilst jumping from waypoint to waypoint August 30
!!! just fixed bots not doing stuff bug just there with that crappy dll i posted *updated source code - available for download* - tidied up some code.
july 30 fixed tooltip bug added rcbot users adduser command added rcbot users removeuser command added rcbot users showusers command use "rcbot help users" for info Attention: Access levels changed: rcbot users command can only be accessed with certain access level, see the updated Access level help page here: http://rcbot.bots-united.com/accesslev.htm july 27 improved bot memory bots running for cover improved put bot movement back to normal, but is still more accurate july 25 fixes are: -that schedule bug -changed bot movement -changed handling of lifts (buggy still) -added new waypoint "check for lift" type july 21 command "rcbot config unstick <1 or 0>" makes bots jump when they touch each other to save them sticking to each other (happens in WON) haven't seen it in steam, so I added this command to disable it (default is 0) user friendly stuff less waypoints are drawn when waypoints are on (incase of network lag) fix with bots still keeping squad modes from old leaders after changing leader meaning bots could keep holding fire/stay crouching/stay walking when leader dies. possible WON fix..? july 14 a crash fix July 13 update fixed a problem with bots climbing ladders (I added something buggy in a beta version) fixed bots using badly mapped buttons (instead of two buttons on either side of a door, there are some buttons that go right through the wall) added max_update_vision_revs etc configurable in each bot profile, just put the same config commands (i.e. max_update_revs=<value>), don't put a space between = and the value!! added command: rcbot users readusers. it will read the bnot users config aain. I will add adduser commands and removeuser commands soon. July 12 update added checking steam id in bot_users.ini how to use : Like the regular adding of users: ok, this is what it used to look like "<name>" <password> <access level> now it is "<name>" <password> <access level> [steam Id/won id] You can just put: "John" johnspass 31 ***STEAM ID*** or: "blahblah this is not even the right name" dontneedpass 31 ****STEAM_ID**** or: "Name for this guy" * 63 ***STEAM ID*** So you can just leave out the password and name you can just do it as that above. Plase try it, make sure it works and there are no exploits. July 7 update fixed more memory allocation and freeing in megaHAL casuing crashes (please test!) svencoop additions: bots use scientists/barneys if scientist point/barney point waypoints are in the map. July 5 update Added autowaypointing, command is "rcbot autowaypoint". Type "rcbot help autowaypoint" in-game on how to use. Oh yeah, there is also another command "rcbot config autowaypoint_humans" if it is 1, any humans that join the game will automatically be set for autowaypointing. I only tested it in SvenCoop, but its quite good I guess, It'll pick up corners, jump waypoints and ladders, but you should put autowaypoint back off if you don't want to autowaypoint ladders/jump waypoints, since they're a bit dodgy! If it crashes, it might make an rcbot_crashlog.txt file in HL folder with some info. PS: here is the 'full'-ish change 'log' !! ![]()
This post has been edited by Cheeseh: Oct 24 2004, 09:57 PM |
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LordSkitch |
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![]() I cuddle with my bots. ![]() ![]() ![]() ![]() ![]() Group: Moderator Posts: 980 Joined: 16-April 04 From: Alvin, Texas Member No.: 291 ![]() |
I got a crash! I GOT A CRASH!!
So, everythings going smoothly right, no problems what so ever. Then, I go to check my server, and its been on this one map for a while, so I go in there to unstick it.. (i.e. make the marines win.) I hop inside, and do a timeleft command, I have the rounds last for 20 minutes, so the maps will change pretty much as soon as one side wins (most maps seem to last 40ish minutes), unless someone bum rushes at the begining the other side which just isn't cool. Anyhow Adminmod reports back, "Time Left: -713 minutes" So, it's been running for around 730 minutes, thats just over 12 hours. Twelve freaking hours on one map. I checked the usage stats on the task manager, HLDS.exe is using over 300 meg of ram! ![]() So I think it's moderately funny, aside from they're gonna jack up my server and make another HD fail on me.. deh ![]() Apparantly, this one human had been building on the humans side for like 3 hours, cause theres crap everywhere, and the aliens are so packed in with crap it took me like a good 20 or 30 minutes to blow everything up enough that I could spot the hive and launch grenades at it. So, after everything, the map was on for like 11 hours, I killed the hive, it started to change the map, freaked out, and crashed with a hpbbot.dll failure lol ![]() Now, I don't really blame rcbot, and i wouldn't classify it a bug, because it's too damn hard to reproduce! ![]() |
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Lo-Fi Version | Time is now: 13th August 2025 - 01:04 PM |