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> ns_rust waypoints
Joe2
post Jul 24 2004, 12:24 PM
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RCBot Waypoints for ns_rust

Know bug:
The bots don't know how to use the lift's buttons...
( but the commander/human know smile.gif )


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Attached File  ns_rust.zip ( 15.69k ) Number of downloads: 179
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Sandman[SA]
post Aug 30 2004, 11:40 PM
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QUOTE (Cheeseh @ Aug 30 2004, 11:32 AM)
I always use pathwaypoint enable smile.gif and just remove paths I don't want.

I've also noticed too many waypointers are making really long stretches of areas just have one waypoint at the start and on at the end with a huge distance between them and a path between them... that's not how to waypoint right!

I don't like to use pathwaypoint enable because it causes a clusterf*ck of pathways in small rooms and intersections that I don't want. I find it easyer just to add the pathways I do want as I go.

I have also seen other waypointers leave hugh distances between some waypoints. I guess they do that to cut some work time down but it does hurt the bots performance in the long run. Here is a simple rule to remember, when your waypointing, while your walking away from the last wpt, if you see it dissapear then your to far away. If you can't see the next waypoint then niether can a bot.
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