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Cheeseh |
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
DOWNLOAD HERE : http://filebase.bots-united.com/index.php?...=category&id=19 -------------------------------------------------------------------------------------------------- September 15 Added command rcbot debug_bot (fix for rcbot debug debug_bot on dedicated serevr) Added command rcbot util showreps Fixed: some times bots stopped moving whilst jumping from waypoint to waypoint August 30
!!! just fixed bots not doing stuff bug just there with that crappy dll i posted *updated source code - available for download* - tidied up some code.
july 30 fixed tooltip bug added rcbot users adduser command added rcbot users removeuser command added rcbot users showusers command use "rcbot help users" for info Attention: Access levels changed: rcbot users command can only be accessed with certain access level, see the updated Access level help page here: http://rcbot.bots-united.com/accesslev.htm july 27 improved bot memory bots running for cover improved put bot movement back to normal, but is still more accurate july 25 fixes are: -that schedule bug -changed bot movement -changed handling of lifts (buggy still) -added new waypoint "check for lift" type july 21 command "rcbot config unstick <1 or 0>" makes bots jump when they touch each other to save them sticking to each other (happens in WON) haven't seen it in steam, so I added this command to disable it (default is 0) user friendly stuff less waypoints are drawn when waypoints are on (incase of network lag) fix with bots still keeping squad modes from old leaders after changing leader meaning bots could keep holding fire/stay crouching/stay walking when leader dies. possible WON fix..? july 14 a crash fix July 13 update fixed a problem with bots climbing ladders (I added something buggy in a beta version) fixed bots using badly mapped buttons (instead of two buttons on either side of a door, there are some buttons that go right through the wall) added max_update_vision_revs etc configurable in each bot profile, just put the same config commands (i.e. max_update_revs=<value>), don't put a space between = and the value!! added command: rcbot users readusers. it will read the bnot users config aain. I will add adduser commands and removeuser commands soon. July 12 update added checking steam id in bot_users.ini how to use : Like the regular adding of users: ok, this is what it used to look like "<name>" <password> <access level> now it is "<name>" <password> <access level> [steam Id/won id] You can just put: "John" johnspass 31 ***STEAM ID*** or: "blahblah this is not even the right name" dontneedpass 31 ****STEAM_ID**** or: "Name for this guy" * 63 ***STEAM ID*** So you can just leave out the password and name you can just do it as that above. Plase try it, make sure it works and there are no exploits. July 7 update fixed more memory allocation and freeing in megaHAL casuing crashes (please test!) svencoop additions: bots use scientists/barneys if scientist point/barney point waypoints are in the map. July 5 update Added autowaypointing, command is "rcbot autowaypoint". Type "rcbot help autowaypoint" in-game on how to use. Oh yeah, there is also another command "rcbot config autowaypoint_humans" if it is 1, any humans that join the game will automatically be set for autowaypointing. I only tested it in SvenCoop, but its quite good I guess, It'll pick up corners, jump waypoints and ladders, but you should put autowaypoint back off if you don't want to autowaypoint ladders/jump waypoints, since they're a bit dodgy! If it crashes, it might make an rcbot_crashlog.txt file in HL folder with some info. PS: here is the 'full'-ish change 'log' !! ![]()
This post has been edited by Cheeseh: Oct 24 2004, 09:57 PM |
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LordSkitch |
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![]() I cuddle with my bots. ![]() ![]() ![]() ![]() ![]() Group: Moderator Posts: 980 Joined: 16-April 04 From: Alvin, Texas Member No.: 291 ![]() |
I first started toying with the alternate path down crap on ns_lost when I was first starting out..
There was that ladder to go up to a platform that was like 10 feet long, then back down.. or you could go around where that res tower was, that you had to weld open.. Bots CONSTANTLY got stuck going up and down at the same time, and everyone complained.. so I made it a one-way-only thing.. and then decided that was crap, and they went down the ladders too slowly, so I had em walk off to the right a bit going towards the alien hive.. and I got good results with that, and I usually just had it a normal waypoint so they'd just fall... Later on, on... ohhh god what is it.. co_kestrel I think, the main path has a large ladder to the left of the marine spawn, and with the normal waypoints they'd get stuck on the ladder, so I had to use a jump... then I decided I liked how the jump looked, more humanish I guess, so I try to make em all jumps, unless it hurts too much, then I use crouches and crap to make it more safe.. But for all I know, I saw it on your Tanith set, and emulated it without even realizing it lol ![]() |
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Lo-Fi Version | Time is now: 13th August 2025 - 03:19 AM |