NS B3-5 Waypoints, New Waypoints |
NS B3-5 Waypoints, New Waypoints |
LordSkitch |
Sep 4 2004, 05:56 AM
Post
#21
|
||
I cuddle with my bots. Group: Moderator Posts: 980 Joined: 16-April 04 From: Alvin, Texas Member No.: 291 |
Alright, I overrode this original post, so I can just keep pasting the updates on the front page, which is just sexier.
Attached File(s) waypoints.zip ( 116.96k ) Number of downloads: 1324 |
||
LordSkitch |
Oct 6 2004, 11:20 AM
Post
#22
|
I cuddle with my bots. Group: Moderator Posts: 980 Joined: 16-April 04 From: Alvin, Texas Member No.: 291 |
Alright, I fixed a serious problem in co_angst, the alien bots can actually get through the map now! fixed... umm.. .... the one with the generator, and sewer hives.. I fixed the sewer hive in that, same problem.. and in co_sava, fixed the pit, same problem in that one again...
All waypointers: never, ever, ever put a wallstick flag on a ladder-flagged waypoint. It will make everything but skulks and lerks not even try to get to it. Instead, do that thing I talked about in the beta dll thread.. Also, never put one in a main path of the bots, only skulks and lerks will be able to use that pathway.. Also, don't use fly waypoints.. I've never gotten' em to work, I don't even know if they're for NS... but the bots won't use the paths with them in em just the same. RCBot NS3B5 Waypoints! - Disturbingly erotically hosted by www.the-coming.com ! |
Lo-Fi Version | Time is now: 8th October 2024 - 08:36 AM |