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LordSkitch |
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#21
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![]() I cuddle with my bots. ![]() ![]() ![]() ![]() ![]() Group: Moderator Posts: 980 Joined: 16-April 04 From: Alvin, Texas Member No.: 291 ![]() |
Alright, I overrode this original post, so I can just keep pasting the updates on the front page, which is just sexier.
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LordSkitch |
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#22
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![]() I cuddle with my bots. ![]() ![]() ![]() ![]() ![]() Group: Moderator Posts: 980 Joined: 16-April 04 From: Alvin, Texas Member No.: 291 ![]() |
Alright, I fixed a serious problem in co_angst, the alien bots can actually get through the map now! fixed... umm.. .... the one with the generator, and sewer hives.. I fixed the sewer hive in that, same problem.. and in co_sava, fixed the pit, same problem in that one again...
All waypointers: never, ever, ever put a wallstick flag on a ladder-flagged waypoint. It will make everything but skulks and lerks not even try to get to it. Instead, do that thing I talked about in the beta dll thread.. Also, never put one in a main path of the bots, only skulks and lerks will be able to use that pathway.. Also, don't use fly waypoints.. I've never gotten' em to work, I don't even know if they're for NS... but the bots won't use the paths with them in em just the same. RCBot NS3B5 Waypoints! - Disturbingly erotically hosted by www.the-coming.com ! |
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Lo-Fi Version | Time is now: 6th July 2024 - 11:21 AM |