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LordSkitch |
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![]() I cuddle with my bots. ![]() ![]() ![]() ![]() ![]() Group: Moderator Posts: 980 Joined: 16-April 04 From: Alvin, Texas Member No.: 291 ![]() |
Alright, I overrode this original post, so I can just keep pasting the updates on the front page, which is just sexier.
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LordSkitch |
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![]() I cuddle with my bots. ![]() ![]() ![]() ![]() ![]() Group: Moderator Posts: 980 Joined: 16-April 04 From: Alvin, Texas Member No.: 291 ![]() |
Thats the way I do the doors...
And as for the holes they can fall in but can't get out, it depends where it is. If it's in some inconsequential spot, just don't waypoint there so they can't get stuck. If it's in the path of the main pathways of the map, and somewhat unavoidable, or they get stuck in it all the freakin' time, I usually throw the maps into the unbotable pile... I do the same for maps with a lot of elevators! And I've been known to throw em in the pile for having doors that have buttons that the bots refuse to push... C'mon dammit, it's the future, the doors should open when we even think about starting to go towards them! |
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Lo-Fi Version | Time is now: 18th June 2025 - 08:06 PM |