NS B3-5 Waypoints, New Waypoints |
NS B3-5 Waypoints, New Waypoints |
LordSkitch |
Sep 4 2004, 05:56 AM
Post
#21
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I cuddle with my bots. Group: Moderator Posts: 980 Joined: 16-April 04 From: Alvin, Texas Member No.: 291 |
Alright, I overrode this original post, so I can just keep pasting the updates on the front page, which is just sexier.
Attached File(s) waypoints.zip ( 116.96k ) Number of downloads: 1324 |
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Sandman[SA] |
Oct 22 2004, 02:24 AM
Post
#22
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RCBot Waypointer Group: Moderator Posts: 987 Joined: 15-September 03 From: Philadelphia Member No.: 19 |
For weldable doors, I would use a standerd waypoint on the marine side of the door with another standerd waypoint right at the weld point and an opens later waypoint for the alien side of the door. If the door just opens at a later time like on siege maps then an opens later waypoint on both sides of the door are in order.
Now about those holes, just try your best the waypoint cleanly around them or if it's really close quarters then try crouch waypoints to slow them down so they follow the waypoint path exactly. If you can't waypoint around the hole then the map is not waypointable. |
Lo-Fi Version | Time is now: 5th October 2024 - 05:53 AM |