IPB

Welcome Guest ( Log In | Register )

> HL Singleplayer maps entirely done?
MarD
post Sep 30 2004, 08:38 PM
Post #1


RCBot Fan
****

Group: Waypointers
Posts: 139
Joined: 30-September 04
From: Canada EH?
Member No.: 419



Heyyo,

Yo, Cheesh, I've just started to get into Sven coop with your bot, lol, n' I love it man! laugh.gif

But, I have 1 question: I've seen a lot of maps without, or with almost no waypoints, n' I was wondering if there was a massive waypoint pack for Sven Coop with RCbot for all the singleplayer campaign maps... if not, I've done a couple maps, n' I'm willing to contribute to a pack, or start one if there isin't one in the making. I'm using Sven Coop, the latest version on steam. (so v3.0 I think...).
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
 
Reply to this topicStart new topic
Replies
MarD
post Oct 25 2004, 07:15 PM
Post #2


RCBot Fan
****

Group: Waypointers
Posts: 139
Joined: 30-September 04
From: Canada EH?
Member No.: 419



Heyyo,

Ok guys, time for a small update:

I'm nearly done, I'm just doing some test runs through the whole campaign mode with bots to see if they can beat all levels on their own, and I'm proud to announce they can beat aboot %70-80 of levels without human help!

Some of the ones they can't beat I'll post once I get home, but right now I'll just put some descriptions of them:

- Many maps where you need to escort scientists to a pad to open up a future part of a map.. sometimes they use em' or sometimes they just use the wrong one, or steal another bots scientist, or uses the scientist to make it stop following a bot. I know Cheesh implemented a very basic version of this in his bot, hopefully he can improve it a bit. (an example of a map like this is the one right after the whole incident starts after you push the unknown alien thing into the generator thing... There's 2 scientist up above after you take the elevator, the bots try n' use a scientist, but they always try to use the one on the floor, not the one standing.)

- It's a map with a held down usable part, and it opens the doors to where you get ambushed by some enemy marines and they knock you out.

- Another map they're currently having probs with is where you have to do many jumps to hit 2 buttons on sides of a generator that opens up the center core which has a teleporter to it. They're currently having much problems getting to the 2nd button, hopefully I can figure out a smart way to solve this problem....

After that? I havn't noticed too much of maps bots can't beat. wink.gif
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

Posts in this topic


Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 



- Lo-Fi Version Time is now: 17th August 2025 - 10:22 PM