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> Latest DLL, win32 Metamod Debug dll
Cheeseh
post Jun 30 2004, 03:10 PM
Post #1


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DOWNLOAD HERE : http://filebase.bots-united.com/index.php?...=category&id=19

--------------------------------------------------------------------------------------------------

September 15
Added command rcbot debug_bot (fix for rcbot debug debug_bot on dedicated serevr)
Added command rcbot util showreps
Fixed: some times bots stopped moving whilst jumping from waypoint to waypoint

August 30
  • added: "rcbot debug bot <name>" command [shows bot task info on client]
  • fixed: marine bots don't always see cloaked aliens
  • added: bots in NS react to detected players by team [hivemind/motion tracking/scent of fear??]
  • fixed reading weapons.ini in linux (i think..)
  • other stuff I forgot probably...
August 16

!!! just fixed bots not doing stuff bug just there with that crappy dll i posted

*updated source code - available for download* - tidied up some code.
  • fixed another crash
  • added "rcbot config abnormal_game" (Set this to 1 on weird maps like marine VS marine and Alien VS alien. I can't guarentee this will work though.
  • supports TFC (sort of smile.gif)
  • command for tfc : "rcbot config tfc_map_type" - not used yet
be on the look out for bugs!! especially on mods other than NS. I changed some code around and forgot how some works since I never worked on some parts for ages, and I might have broken something...

july 30

fixed tooltip bug
added rcbot users adduser command
added rcbot users removeuser command
added rcbot users showusers command

use "rcbot help users" for info

Attention: Access levels changed: rcbot users command can only be accessed with certain access level, see the updated Access level help page here:

http://rcbot.bots-united.com/accesslev.htm

july 27

improved bot memory
bots running for cover improved
put bot movement back to normal, but is still more accurate

july 25
fixes are:

-that schedule bug
-changed bot movement
-changed handling of lifts (buggy still)
-added new waypoint "check for lift" type

july 21

command "rcbot config unstick <1 or 0>" makes bots jump when they touch each other to save them sticking to each other (happens in WON) haven't seen it in steam, so I added this command to disable it (default is 0)

user friendly stuff

less waypoints are drawn when waypoints are on (incase of network lag)

fix with bots still keeping squad modes from old leaders after changing leader meaning bots could keep holding fire/stay crouching/stay walking when leader dies.

possible WON fix..?

july 14
a crash fix

July 13 update

fixed a problem with bots climbing ladders (I added something buggy in a beta version)

fixed bots using badly mapped buttons (instead of two buttons on either side of a door, there are some buttons that go right through the wall)

added max_update_vision_revs etc configurable in each bot profile, just put the same config commands (i.e. max_update_revs=<value>), don't put a space between = and the value!!

added command: rcbot users readusers. it will read the bnot users config aain. I will add adduser commands and removeuser commands soon.

July 12 update

added checking steam id in bot_users.ini

how to use :

Like the regular adding of users:

ok, this is what it used to look like

"<name>" <password> <access level>

now it is

"<name>" <password> <access level> [steam Id/won id]

You can just put:

"John" johnspass 31 ***STEAM ID***

or:

"blahblah this is not even the right name" dontneedpass 31 ****STEAM_ID****

or:

"Name for this guy" * 63 ***STEAM ID***

So you can just leave out the password and name you can just do it as that above.

Plase try it, make sure it works and there are no exploits.

July 7 update

fixed more memory allocation and freeing in megaHAL casuing crashes (please test!)

svencoop additions: bots use scientists/barneys if scientist point/barney point waypoints are in the map.

July 5 update

Added autowaypointing, command is "rcbot autowaypoint". Type "rcbot help autowaypoint" in-game on how to use.

Oh yeah, there is also another command "rcbot config autowaypoint_humans" if it is 1, any humans that join the game will automatically be set for autowaypointing.

I only tested it in SvenCoop, but its quite good I guess, It'll pick up corners, jump waypoints and ladders, but you should put autowaypoint back off if you don't want to autowaypoint ladders/jump waypoints, since they're a bit dodgy!

If it crashes, it might make an rcbot_crashlog.txt file in HL folder with some info.

PS: here is the 'full'-ish change 'log' !! tongue.gif

QUOTE

added: command rcbot debug_bot
added: support for Team Fortress Classic
added: standalone bot compatible with latest NS & bumpercars.
added: marines and aliens use upgrades in NS combat
added: onos and fully upgraded fades don't group up with gorges and instead attack
added: new 'pushable point' waypoint for pushable objects
added: bots will push a nearby pushable to a pushable waypoint
added: error appears when using wrong bot dll (e.g. metamod on non-metamod platform)
added: new tooltips shown, can disable with new 'rcbot tooltips' command
added: new 'throw grenade' waypoint, bots try to throw grenades at the waypoint
added: command wall_stick_tolerance for altering skulk wall stick behaviour
added: updated bot_weapons.ini
added: lerk and marine bots fly in combat with jetpack
added: new "rcbot help" command
added: bots use scientist/barneys in svencoop if scientist/barney waypoints exist on the map
added: new autowaypoint command, places waypoints where players go (bots or human players, preferrably

humans)
added: somewhat better unwaypointed navigation
added: bot users can be added by steam id (users with steam id will auto-log in)
added: command to add bot users via the console (for the run-time of the server only)
added: can change 'max_update_vision_revs' and other performance settings individually for each bot
added: new command "rcbot users", has ability to re-read the botusers.ini file to refresh bot users
added: command 'rcbot util showreps' (shows bot reputations with players on the server)
added: "rcbot debug bot <name>" command [shows bot task info on client]
added: bots in NS react to detected players by team [hivemind/motion tracking/scent of fear??]
fixed: less waypoints drawn (shows only visible) to solve some lag when they are displayed
fixed: squads reset combat types after changing leader (bots always held fire if previous leader told

squad to hold fire)
fixed: bots use minigun better in Sven-Coop
fixed: bots not shooting breakables after a new round
fixed: bug with bots not choosing correct weapons
fixed: improved avoidance code
fixed: bot skulks wall sticking improved
fixed: gorges shooting players with bile bomb
fixed: overflow in fix float angle function causing a freeze
fixed: marines welding team mates even when they have full armour
fixed: crash fixes with reputation code
fixed: crash fixes with squad code
fixed: bots not spamming battlegrounds messages as much when joining teams
fixed: memory leak in bot weapon selection
fixed: memory leak in bot chat
fixed: memory allocation bugs in MegaHAL
fixed: data structures more stable, less/no memory errors/crashes
fixed: bots choosing from all player models again in SvenCoop etc
fixed: marine_auto_build not working with metamod
fixed: crash in bot tasks
fixed: marine bots don't always see cloaked aliens

more new commands:

config abnormal_game
config tfc_map_type
config unstick


This post has been edited by Cheeseh: Oct 24 2004, 09:57 PM
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LordSkitch
post Nov 3 2004, 11:14 PM
Post #2


I cuddle with my bots.
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Member No.: 291



test too!

YOU GOT EM TO FIX IT!! I LOVE YOU! wub.gif lol


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Attached File  HPB_bot.rar ( 169.27k ) Number of downloads: 107
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Posts in this topic
Cheeseh   Latest DLL   Jun 30 2004, 03:10 PM
CybaWolf   Please excuse my ignorance, but what do I do with ...   Jul 1 2004, 12:14 PM
Meat_Popsicle   rcbot, its a beta so under a different name, put i...   Jul 1 2004, 12:46 PM
Cheeseh   It's a debug BETA DLL, if you do not know what...   Jul 1 2004, 01:28 PM
CybaWolf   thanks.   Jul 1 2004, 02:12 PM
link2002   good work whit the CPU usage Cheeseh :D   Jul 1 2004, 03:11 PM
Prof. BallsKnocker   very nice... in interest... are you gonna add some...   Jul 1 2004, 03:30 PM
Cheeseh   All I guess I can add is text saying : "(Ene...   Jul 1 2004, 03:44 PM
Prof. BallsKnocker   good enough   Jul 1 2004, 04:21 PM
Cheeseh   Dll updated see first post ;)   Jul 5 2004, 03:37 PM
Prof. BallsKnocker   wow impressive   Jul 5 2004, 04:08 PM
Gruuunt   Errrm, I have access of 31 as a user, and I issue:...   Jul 6 2004, 04:35 AM
Gruuunt   oh darn it, Soz Cheeseh, It does work - muggins ha...   Jul 6 2004, 04:40 AM
Cheeseh   You know you can just type: "rcbot autowaypo...   Jul 6 2004, 11:18 AM
link2002   cheeseh, I tested the throw granade waypoint on SC...   Jul 6 2004, 12:53 PM
Cheeseh   I'll try to improve the gren throwing.. atm it...   Jul 6 2004, 02:36 PM
LordSkitch   Serverdoc has restarted your server. Total restart...   Jul 7 2004, 03:53 PM
Cheeseh   uhh wtf :o You know, do you get any crash errors,...   Jul 7 2004, 03:58 PM
LordSkitch   Thats the weird thing, I'm not even gettin cra...   Jul 7 2004, 04:03 PM
Cheeseh   could be rcbot quitting of its own accord, see if ...   Jul 7 2004, 04:05 PM
LordSkitch   "crashlog" wasn't found anywhere und...   Jul 7 2004, 04:09 PM
LordSkitch   The last few logfiles for those crashes... L 07/0...   Jul 7 2004, 04:13 PM
Cheeseh   there s nothing much common with each of those log...   Jul 7 2004, 04:15 PM
LordSkitch   It's disabled and the brains are hidden from R...   Jul 7 2004, 04:19 PM
Cheeseh   Alright, I checked megahal through for errors, I f...   Jul 7 2004, 05:42 PM
link2002   i never had crashes here whit the ex-latest DLL (S...   Jul 7 2004, 05:55 PM
Cheeseh   crashes were megaHAL related, so depends if bot ch...   Jul 7 2004, 06:06 PM
LordSkitch   Up and running with the new DLL, and the bot brain...   Jul 7 2004, 07:26 PM
Cheeseh   forgot to mention some svencoop additions in the l...   Jul 7 2004, 09:37 PM
Flash24   yo cheeseh u added some code for permet add steami...   Jul 8 2004, 12:26 AM
BadLife   :rolleyes: The latest dll blew up on me was unab...   Jul 8 2004, 02:08 AM
LordSkitch   I got 3 crashes since the new DLL, about an hour a...   Jul 8 2004, 07:43 AM
Sandman[SA]   You don't need a stats program to find out how...   Jul 8 2004, 08:42 PM
LordSkitch   What're you lookin' at to find out those n...   Jul 9 2004, 12:06 AM
Cheeseh   I haven't played CS in months :o Cos I suck at...   Jul 9 2004, 12:09 AM
LordSkitch   OMFG! NO WAY! WTF! BS! HAX! I ...   Jul 9 2004, 12:14 AM
Cheeseh   Exactly... or I'm like that myself... !...   Jul 9 2004, 12:24 AM
BadLife   :huh: That last dll does crash a lot I have not be...   Jul 9 2004, 02:03 AM
LordSkitch   This most recent one is crashing less for me, but ...   Jul 9 2004, 02:25 AM
Sandman[SA]   A plugin made for HLSW ( Half-Life Server Watch ) ...   Jul 9 2004, 03:15 AM
LordSkitch   Are you gonna make the move to steam upon the next...   Jul 9 2004, 07:05 AM
Sandman[SA]   As I figure it, by the time NS releases it's...   Jul 9 2004, 08:02 AM
Flash24   RE: Latest DLL   Jul 9 2004, 04:40 PM
Cheeseh   jesus christ, I read it and added it in my code ye...   Jul 9 2004, 05:16 PM
LordSkitch   Hehe, Cheeseh's got his priorities in the righ...   Jul 9 2004, 07:31 PM
Gruuunt   Anybody else using AMX-X? I have disabled mine and...   Jul 10 2004, 06:10 AM
LordSkitch   AdminMod AMX Mod ArmoryHeal Fireworks Jet Pack Ler...   Jul 10 2004, 08:53 AM
Cheeseh   A lot of plugins anyway = lag and crash prone like...   Jul 10 2004, 11:51 AM
Sandman[SA]   I have a pretty good list of plugins running on my...   Jul 11 2004, 02:52 AM
Cheeseh   Remember that all AMX plugins are scripts, that wi...   Jul 11 2004, 11:25 AM
LordSkitch   I got 2 plugins under AMX running I think.. a thin...   Jul 12 2004, 02:25 AM
Cheeseh   I updated the dll, see first post I added that s...   Jul 12 2004, 11:59 AM
Flash24   hum cheeseh u cant add one command style "rcb...   Jul 12 2004, 10:30 PM
BadLife   :blink: Todays dll blew up after 15 seconds :lol: ...   Jul 13 2004, 01:57 AM
Cheeseh   jeez, yours alwasy dies so quick, I have to wait f...   Jul 13 2004, 10:28 AM
LordSkitch   I think mines died once so far, hasn't been je...   Jul 13 2004, 10:33 AM
Flash24   thx cheeseh   Jul 13 2004, 03:30 PM
Cheeseh   updated latest dll again, see first post   Jul 13 2004, 08:18 PM
Flash24   good job again cheeseh and continu that :) but w...   Jul 13 2004, 08:43 PM
LordSkitch   "" * 31 STEAM_0:0:2551022 That's mi...   Jul 14 2004, 10:42 AM
Cheeseh   I've uploaded the latest source now B)   Jul 14 2004, 12:33 PM
link2002   cheeseh, what it is the command to disable the bot...   Jul 14 2004, 12:54 PM
Cheeseh   rcbot config allow_botcam 0 the default is 0 anyw...   Jul 14 2004, 01:55 PM
link2002   to disble it when you are using   Jul 14 2004, 03:21 PM
Cheeseh   type "rcbot help botcam" in console then...   Jul 14 2004, 04:12 PM
LordSkitch   I got the new source compiled and runnin, hopefull...   Jul 14 2004, 04:23 PM
link2002   cheeseh, it is my impression or the bot cause more...   Jul 14 2004, 05:09 PM
LordSkitch   http://www.the-coming.com/images/crash005.jpg Th...   Jul 14 2004, 06:02 PM
LordSkitch   ..Got another crash at the same line lol   Jul 14 2004, 08:23 PM
Gruuunt   Nice one Skitchy, perhaps you have found the DAMN ...   Jul 14 2004, 08:28 PM
LordSkitch   :lol: crashed again in the same spot :rolleyes:   Jul 14 2004, 09:45 PM
Cheeseh   I'd rather like to see a call stack trace (see...   Jul 14 2004, 10:09 PM
LordSkitch   Next time it crashes, I'll save every single w...   Jul 14 2004, 11:12 PM
LordSkitch   Something like this? http://www.the-coming.com/i...   Jul 14 2004, 11:27 PM
Cheeseh   i mean something like this.. anyway if thats wher...   Jul 14 2004, 11:32 PM
LordSkitch   hmm.. how do I make it show that? lol   Jul 14 2004, 11:34 PM
Cheeseh   double click on the function call line in the call...   Jul 14 2004, 11:35 PM
LordSkitch   I know im retarded lol, LOOK AT ME! IM GONNA A...   Jul 14 2004, 11:36 PM
Cheeseh   yeah thats the place I fixed a moment ago... I...   Jul 14 2004, 11:40 PM
LordSkitch   Hehe, so freakin good you can fix the errors befor...   Jul 14 2004, 11:51 PM
BadLife   ;) Mine went boom somewhere else <_< Hum ...   Jul 15 2004, 01:38 AM
LordSkitch   Mine crashed, but it was metamod... stupid metamod...   Jul 15 2004, 02:58 AM
Flash24   u cant verify ur coding for this pls because now...   Jul 15 2004, 04:55 AM
Cheeseh   Badlife, are you using the latest dll that I poste...   Jul 15 2004, 12:00 PM
LordSkitch   Hehe, yeah I guess that would be bad.. Well, s...   Jul 15 2004, 02:32 PM
Cheeseh   that's weird it auto-logs me in okay.... :o   Jul 15 2004, 02:34 PM
LordSkitch   ...im gonna go try real quick, its probably autolo...   Jul 15 2004, 02:56 PM
BadLife   I compiled the dll I was useing form the last sour...   Jul 16 2004, 12:14 AM
BadLife   ;) Maybe I need to compile it with debug info? ...   Jul 16 2004, 12:19 AM
BadLife   UNHANDLED EXCEPTION in hl.exe(HPB_bot.dlll) 0x0000...   Jul 16 2004, 12:53 AM
Cheeseh   that's a silly crash. Looks like a memory over...   Jul 16 2004, 04:18 PM
Flash24   cheeseh my auto log with steam id not work because...   Jul 16 2004, 04:40 PM
Cheeseh   eh? :lol: it works when you have more than one use...   Jul 16 2004, 06:35 PM
BadLife   Yes it is the WON version I don't like steam v...   Jul 16 2004, 11:03 PM
Cheeseh   I guessed that since steam ID string is defined be...   Jul 16 2004, 11:27 PM
BadLife   :huh: Well I just tried it with Steam and it smoke...   Jul 16 2004, 11:47 PM
Sandman[SA]   You have no steamid or wonid in offline mode. You...   Jul 17 2004, 12:10 AM
Cheeseh   If you host a listenserver anyway, you automatical...   Jul 17 2004, 12:16 AM
BadLife   :blink: OK I just tried it with Steam in online mo...   Jul 17 2004, 12:31 AM
Cheeseh   I can put checks in to make sure the steam id is v...   Jul 17 2004, 01:23 AM
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