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> autowaypoint_humans, Does it work?
Gruuunt
post Dec 22 2004, 04:09 PM
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My gawd this forum is getting kinda full.

Have been searching for the dll that introduces the autowaypoint_humans command. I'm still getting the "oh dear lets all stand around" kinda bug, which I think Skitchy is probably right about uncorrect or corrupted waypoints - except - I have a couple of maps ns_zeus_station being one of them where sometimes they move and sometimes they dont. I've got to the stage where I thought I would clear all waypoints and start again and thought hmmm I can see there is a autowaypoint_humans command in the manual, lets give it a try, however latest dll gives no such command duuuuh!

Is September really the latest dll? That means it's been forever since a beta update ph34r.gif - maybe Cheeseh is working on the Manual Ip positioning Waypoint - Was that an echo...
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Cheeseh
post Dec 22 2004, 10:13 PM
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aye! it should work, I've still yet to see a time when the waypoints are corrupt while I'm debugging it.

For the auto build IP manual placing, I'll just make the program say "ahh bugger it" and place one anywhere in marine start instead of near the command console.

the september date is only the date it was added, not modifed, the filebase is a bit limited there.
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