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Cheeseh |
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#1
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
I've been working hard on this fickle beast and I've got to a point where I can make the source available since it seems to work at the lowest of levels. Source link is at the bottom of this post here is the readme
it only works with CS:S atm if you manage to compile it, requires MS.NET. Note : there are some crashes in the getOrigin() code (anything relating to Networkables) if they bots/players leave the server. Still to get a better way of getting origins. source download: http://filebase.bots-united.com/index.php?action=file&id=259 |
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Cheeseh |
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#2
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
I've fixed a few things in the bot code for rcbot2 so far such as path-finding, a bug I noticed in HL randomInt code which kept giving the same bloody numbers again and again, sorted out the stuff for using the new bot interfaces with SDK and added better decision making (well "better" as in using neurons to make decsiosn but they're pretty crap at the moment !!) I'll need to upload a new source soon. *pheeww* big sentence
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Lo-Fi Version | Time is now: 22nd August 2025 - 07:39 AM |