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Seph31 |
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#1
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Newbie ![]() Group: Members Posts: 9 Joined: 19-January 05 Member No.: 476 ![]() |
It is to my knowledge that in old versions of RCbot, the bots were able to hop into the comm chair and place buildings.
In another post you said that there is no API for NS commanding but if so, then how was the old bot able to command (even though it badically randomly placed buildings) My idea make an option to allow bots to command and it will use waypoints that people have defined to place buildings. For example, you would waypoint an armory waypoint and an infantry portal waypoint etc for the bot to place when it has enough res. It could also place a res tower when you stand near a res node and say In position or need orders. The same could go for need ammunition and health. As for strategic desicions, thats something up to the players. For the most part, the commander mode would be sort of a fill-in for people not wanting to command and just have some NS fun while they dont need to hike back to the comm chair to build a simple res node. If you decide to do this, I would be glad to help with anything as I think it would be a great addition to RCbot. |
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Seph31 |
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Post
#2
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Newbie ![]() Group: Members Posts: 9 Joined: 19-January 05 Member No.: 476 ![]() |
I havent replied to this in a while but I realized that rcbot does have a buidling spawning system.
If you put that marine_auto_build option on then at the start of an ns game, it automatically spawns an infantry portal at the closest waypoint to the command chair. So... if this could be manipulated to spawn other buildings at specific events then this would work, since the basic spawning code is already implemented. Therefor, there is no need for impulses or 3rd party plugin support for that matter, because the infantry portal spawning system already works. |
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Lo-Fi Version | Time is now: 15th August 2025 - 09:21 AM |