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LordSkitch |
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![]() I cuddle with my bots. ![]() ![]() ![]() ![]() ![]() Group: Moderator Posts: 980 Joined: 16-April 04 From: Alvin, Texas Member No.: 291 ![]() |
Alright, all I have done so far really is ns_eon, I went to town on it during a match, took around 30ish minutes to do, but for a rough-in I think it's pretty good god damn good.
This post'll obviously grow into a zip as soon as I get more waypoints done. ![]() -update 3/30- My latest stock waypoint set, I'm not sure about all of the NS maps, but anything updated after 3/5 should be up to date, and not all of the maps were diddled, so a good deal of them should be fine.. let me know if any of these aren't working... ![]() -update 5/1- Got more updates for the waypoints, it's been a little longer than I'd like to have had gone between updates, but none the less, here they are.. oh, and I've added "co_daimos_b5" in there, its just the co_daimos from beta 5, just because it was unsurpassingly better than the NS3 final version... with a big fat stupid elevator in it. ![]() -update 5/2- micx1 caught a mistake on my waypoint set, co_pulse was out of date for some weird reason, so I went ahead and up-to-dated it. ![]() -update 7/17- There were quite a few maps with waypoint fixes and I kept forgetting to upload it, so I'm uploading it today. spoot. ![]() -update 10/22- I've been trying to hold off till 3.1 was released, of course the NS devs stretched that out like gum on a shoe.. so, here's the most current up to date set I have.. CODE Date - 10/22/05 mapname date ------------------ ns_agora......2/19 ns_altair.....9/15 ns_ayumi......10/10 ns_bast.......6/8 ns_caged......9/15 ns_eclipse....3/22 ns_eon........3/27 ns_hera.......6/8 ns_lost.......6/21 ns_metal......7/13 ns_mineshaft..1/18 ns_nancy......11/9 ns_nothing....2/11 ns_origin.....9/20 ns_tanith.....9/5 ns_veil.......6/15 co_angst......7/11 co_core.......9/26 co_daimos.....10/8 co_daimos_b5..5/12 co_faceoff....8/6 co_kestrel....5/28 co_pulse......5/2 co_sava.......6/6 co_teabag.....11/8 co_ulysses....6/26 http://rcbot.bots-united.com/forums/index....post&p=7070 Go there for updated waypoints! |
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Lyran |
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#2
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Advanced Member ![]() ![]() ![]() Group: Members Posts: 60 Joined: 27-April 04 Member No.: 295 ![]() |
Hi SandmanSA.
I'd like to let you know I noticed a potential issue, regarding a ladder waypoint in Ns_Eclipse, for RCBots of course. I don't have the Ns_Eclipse Minimap with the area names, so I'll try to describe it, it should be easy since that map is very well known. From Marine Start, take the right entrance. Then, as soon as you can, again, turn right, to the long corridor (the path to the left leads to a Resource Node with two small ladders on its sides). At the end of that corridor, there is a ladder, leading to a Resource Node, on a lower level, and from that Resource Node you can go to the Eclipse Hive. Well, the ladder there... I think there is a problem. I played a test game with RCBots (version 1.38), all default settings (such as ladder update time, or something similar). And of course, your latest waypoint for Ns_Eclipse previously posted in this thread. The RCBots would have trouble climbing it. Nothing more, nothing else. In fact I think I saw no RCBots making it to the upper lever by climbing it completely. According to my test games at least. I just wanted to let you know mate. Maybe you'd have time to look for that sometime and update it ? I'd do it myself. But I'm not good at waypointing ladders for RCBots. Thanks for your time. |
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