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Cheeseh |
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#1
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
bug:
Bots standing still and not shooting when they see an enemy that they can't shoot with their current weapon, this mainly affects NS Aliens. *FIXED* 1.01 ------------------------------------------------------------------------------------------------ bug: Bots might attempt to drop a weapon before attacking, if it can't drop it it will not shoot. This is a conflict with Svencoops minigun, so this doesnt affect svencoop, but other mods. *FIXED* 1.01 |
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d31iRi0u5 |
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Post
#2
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Member ![]() ![]() Group: Members Posts: 25 Joined: 19-November 03 Member No.: 114 ![]() |
Bugs:
-Marine Bots sometimes jump ontop of a chamber and knife at it forever while standing up. -Marine Bots jumping over/ontop of two or more buildings close together sometimes tend to get themselves and other bots stuck. -Bots get stuck in doors and don't die... like in ns_phobia_rc3. ----------------------------------------------------------------------------------------- Maybe bugs? -Are bots supposed to call for meds and ammo anymore? Cuz they never do. -Is there a dedicated server command for kicking a bot? (other than kick "name") -Aliens hardly ever attack RTs anymore, even when they're NOT electrified. -Marines seem to have a hard time of finding and using the armory, even when it's right in front of the IP... Sometimes, I give them a waypoint and they walk past the armory and keep looking at it, but wont get ammo unless they go RIGHT NEXT to it. |
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Lo-Fi Version | Time is now: 10th August 2025 - 06:34 PM |