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> Waypointing: need help please, This is SOOoo.. much harder than WB
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post Mar 17 2005, 08:22 PM
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I have waypointed scores of custom maps for Whichbot so I'm hardly a noob at this (can do an average map in under 15 minutes). But let me tell you, this system here is a LOAD of work.

The main issue I have atm is multiple paths being created from 1 waypoint. I began my work in the base on a mvm map and started laying waypoints, and before I got to the door there were multiple paths from 1 waypoint in several different areas.

What is the menu sequence for dropping waypoints, and the paths going from point a, to point b, to point c, and so on? blink.gif
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LordSkitch
post Mar 17 2005, 09:14 PM
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I cuddle with my bots.
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Disable the automatic pathway generation: rcbot pathwaypoint disable

It's a handy feature a lot of the time, but in tight quarters or in rooms and such it can be a pain, making star paths to 190283 other waypoints. Then you can manually create paths using the commands

rcbot pathwaypoint create1 and rcbot pathwaypoint create2, use 1 on where you want the source, 2 on the destination.

You can use remove1 and remove2 in the same fashion to get rid of paths you don't want.

As for waypoint placement.. just put them in spots easy for the bots to negotiate (away from walls and such) Sandy will say using 90? turns in the maps just is death for the bots, I think it works absolutely perfect, (and have demos to prove it) and have no evidence to the contrary other than him making fun of me tongue.gif Despite the fact of faster pathway resolution and lower CPU usage, I think it gives the bots a little bot-esque flair, after all.. THEY'RE BOTS!

And you might go looking for the ladder tricks, there's a lot of voodoo to get them to use ladders right... I think most of the newer tricks were disucssed in the beta5 waypoints in the NS waypoints forum down further below this one..
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