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Depot |
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#1
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![]() Member ![]() ![]() Group: Members Posts: 49 Joined: 15-October 03 Member No.: 91 ![]() |
I have waypointed scores of custom maps for Whichbot so I'm hardly a noob at this (can do an average map in under 15 minutes). But let me tell you, this system here is a LOAD of work.
The main issue I have atm is multiple paths being created from 1 waypoint. I began my work in the base on a mvm map and started laying waypoints, and before I got to the door there were multiple paths from 1 waypoint in several different areas. What is the menu sequence for dropping waypoints, and the paths going from point a, to point b, to point c, and so on? ![]() |
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LordSkitch |
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#2
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![]() I cuddle with my bots. ![]() ![]() ![]() ![]() ![]() Group: Moderator Posts: 980 Joined: 16-April 04 From: Alvin, Texas Member No.: 291 ![]() |
With the vents and such, if it's like a wallstick to a vent, I do em the same as ladders unless complex angles are involved, one waypoint directly below the vent, one in the vent recessed about a foot... for complex angles... well you gotta sink them into the walls and such, I can get em to work, but I've done like 91283 of them and I just have a feel for it now...
Oh thats right.. I got the feel. ![]() By the way, if you're waypointing vents, make sure you make an alternate path out using normal waypoints or crouches, because if a skulk/lerk goes up a vent, and gestates to a gorge or whatever, or a marine gets in a tunnel or what have you, if the only way out is back past that wallstick, they wont get out. They'll be trapped, pathless and alone, sobbing quietly in the corner... so make a path in using wallsticks or whatever you need to get in, and a path out using plain jane-waypoints. As for the pathwaypoints, I usually leave it enabled until it messes up a path I'm tryin to create, then I'm just too lazy to reenable it cause I'm usually a skulk when waypointing just for speed and ease of travel.. |
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