![]() |
![]() |
Cheeseh |
![]()
Post
#1
|
![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
bug:
Bots standing still and not shooting when they see an enemy that they can't shoot with their current weapon, this mainly affects NS Aliens. *FIXED* 1.01 ------------------------------------------------------------------------------------------------ bug: Bots might attempt to drop a weapon before attacking, if it can't drop it it will not shoot. This is a conflict with Svencoops minigun, so this doesnt affect svencoop, but other mods. *FIXED* 1.01 |
![]() ![]() |
MarD |
![]()
Post
#2
|
![]() RCBot Fan ![]() ![]() ![]() ![]() Group: Waypointers Posts: 139 Joined: 30-September 04 From: Canada EH? Member No.: 419 ![]() |
Heyyo,
Heh... err... you're gonna need to play around with that health for breakables cheesh. On Project Guilty, for those totems and ammo crates that have health higher than 1000 they don't attack. I've made a basic counter for this by adding throw nades flags... thank god I turned friendly fire off, or that would've sucked.. LMAO! every other second when there's no enemy's nearby and I'm at those flags? I hear bots "TAKE COVER!" *BLAM!* and up on the top left "*insert bot name* commited suicide" lol... ![]() Needless to say, I'm gonna start using more throw grenade flags for kicks. ![]() |
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 16th June 2025 - 10:30 AM |