Bugs found so far ..., add some yourself :P |
Bugs found so far ..., add some yourself :P |
Cheeseh |
Sep 23 2003, 11:33 AM
Post
#1
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Admin Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 |
bug:
Bots standing still and not shooting when they see an enemy that they can't shoot with their current weapon, this mainly affects NS Aliens. *FIXED* 1.01 ------------------------------------------------------------------------------------------------ bug: Bots might attempt to drop a weapon before attacking, if it can't drop it it will not shoot. This is a conflict with Svencoops minigun, so this doesnt affect svencoop, but other mods. *FIXED* 1.01 |
Cheeseh |
Mar 31 2005, 11:06 AM
Post
#2
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Admin Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 |
It's a bit tough to know whats reasonable to waste loads of time on attacking a breakable. I thought that 1000 breakable health would be reasonable, because the ones in "case closed" had like 70000 health or something like that, and it would have took them all day to eventually break the thing...
what's better is just to tell the author of each map to do their breakables properly and make their unbreakables .. unbreakable, instead of giving them loads of health. i.e. Just don't make them func_breakables at all. |
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