Bugs found so far ..., add some yourself :P |
Bugs found so far ..., add some yourself :P |
Cheeseh |
Sep 23 2003, 11:33 AM
Post
#1
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Admin Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 |
bug:
Bots standing still and not shooting when they see an enemy that they can't shoot with their current weapon, this mainly affects NS Aliens. *FIXED* 1.01 ------------------------------------------------------------------------------------------------ bug: Bots might attempt to drop a weapon before attacking, if it can't drop it it will not shoot. This is a conflict with Svencoops minigun, so this doesnt affect svencoop, but other mods. *FIXED* 1.01 |
MarD |
Mar 31 2005, 07:40 PM
Post
#2
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RCBot Fan Group: Waypointers Posts: 139 Joined: 30-September 04 From: Canada EH? Member No.: 419 |
Heyyo,
Yeah, but odds of the map makers to fix this are like... none. So you have to do work-arounds for their sloppyness I guess.. Hmm, hea's an idea Cheesh, maybe we could make it a variable you can change. You know? like how you can create .cfg's for specific maps? well then an easy fix for all would be then to just create .cfg's for each map n' set the max health for attacking breakables there. This way you won't have to tinker with the source n' just set some variables instead. Us waypointers could just release the waypoints with the .cfg's with the properly set variables ourselves then. I say we try leaving the default value at 5000. I doupt anyone would put their crate health's above that, or I'd be rediculous. |
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