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Mad_Scientist |
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#1
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Member ![]() ![]() Group: Members Posts: 20 Joined: 6-April 05 Member No.: 534 ![]() |
Bot setup: 14 bots max 8 min 17 people max (extra for reserved slots)
Im running a alien trainer and i'd like to have the bots only be removed from the aliens and then one moved to the marines when there are 15 people/bots in the server so when the server is completely full there will be 8 bots on marines and 8 people on aliens. Is this possible to do with the bots or will I need a AMXX plugin to do this? Im having problems with people joining the marines (not always by chose). Also im have problems baning people it keeps saying it can ban them because they are bots. Is there a way to fix this or do i have to just live with it? Iv be using the authid to ban ban them (its easier) or do I have to use the steam id? |
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Sandman[SA] |
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#2
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![]() RCBot Waypointer ![]() ![]() ![]() ![]() ![]() Group: Moderator Posts: 987 Joined: 15-September 03 From: Philadelphia Member No.: 19 ![]() |
Combat or classic maps server? In classic mode, lone rcbot marines (as good as they can be) are not upto competing against human aliens simply because they can't use the commander. So other then a few free roaming rambos, there is no marine resistance. All the aliens would need to do is skulk-rush or go gorge and drop a few OC's around the map and it's game over in less then 5 minutes. Kinda short and pointless if you ask me. But I believe to achieve the effect you desire, look in your rcbot/bot_config.ini and make the following changes.
The only problem with this setup is, if there are no humans in the server, the bots will join both teams to balance them. Oh, and to ban someone using amx or amxx, the command is: amx_ban <steamid> <time> Reminder, time = time in minutes so a time of 60 = 1 hour and a time of 0 = perma ban. |
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