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Cheeseh |
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
remember this is BETA, meaning I haven't tested it properly, but is most up to date version of the bot
june 12 - 2006 fixed bots still chatting with chat_percent 0 ( i think) better unwaypointed navigation (still crap though) more robust team detection in the specialists (could have been causing crashes) mvm/ava maps in ns: fixed teams not moving to enemy base (I think), added more commands (see rcbot digest post!) more stuff DOWNLOAD HERE: http://filebase.bots-united.com/index.php?action=file&id=205 12 feb fixed hanging in the specialists when grenade thrown 30th january svencoop: new pain waypoint (place areas where death occurs until triggered e.g. svencoop2) also make sure no paths pass by the waypoint in your waypoint files. svencoop: bots shoot shootable buttons better svencoop: bots stopping and zooming with sniper rifle sometimes svencoop: when a bot is being healed they will also heal the healing player all mods: fun command "rcbot util explo" ![]() NS: another tweak to hopefully fix bots not shooting when holding mines 16th december changed: faster GA learning changed: dynamic aiming speeds fixed: bots using teams in HLDM changed: learning stuff in NS for attacking electrified objects with melee weapons note: you might want to increase the aiming_speed in bot profiles a little bit. 19 March 2005 can now edit rcbot folder with rcbot_folder.ini file: here's what to do: if you want to put rcbot in a fodler OTHER THAN half-life/rcbot then make a file called "rcbot_folder.ini" in the MOD folder (NOT rcbot folder!! or that's just stupidity... ![]() For example: If I wanted to put the rcbot fodler inside NS/ folder you NEED a rcbot_folder.ini file in "ns/" like this: ns\rcbot that's it ............... [edit] heres a more up to date version... added config varaiable "rcbot config not_ns3final" set it to 1 if not using the latest NS for compatibility. fixed aliens weapons bots 'learn' when they want to follow enemy (not tested much) no doubt they'll never follow, making them live longer ![]() ------------ Okay I got some stuff fixed for NS 3.0, aliens attack! marines receive orders without crashing! faster waypoint path-finding algorithm (less cpu!) bots learn when to take cover + where to take cover sometimes added skitchy's code for aliens evolving in combat!! mtamod rcbot dll DOWNLOAD is attached right here PS: You might want to download the latest waypoints for NS 30 maps on the waypoints forum: http://rcbot.bots-united.com/forums/index.php?showforum=8 |
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LordSkitch |
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#2
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![]() I cuddle with my bots. ![]() ![]() ![]() ![]() ![]() Group: Moderator Posts: 980 Joined: 16-April 04 From: Alvin, Texas Member No.: 291 ![]() |
Hey I'm a geek too
![]() They think in terms of this big grid, they're in the center, and each cell has a value in it, and during certain situations, they run/walk/crouch/whatever to one of these locations, and based on the outcome, they learn if it did good or bad. If it did good they'll tweak it till its great, or if it was bad they'll learn from their mistakes and try to not do whatever they did in the situation again. They also learn how to fly as lerk, and they're learning how to blink as fade, and they're sposda web, but I've yet to see them do it, or atleast do it successfully. |
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Lo-Fi Version | Time is now: 9th August 2025 - 01:17 AM |