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> Bots as Commanders in NS?
Tiro
post Oct 27 2005, 08:13 PM
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Hi!

Is there any way to make a bot play the commander for the marines in NS?
If not, are there any other Bots out there that can do it?

Thanks cool.gif
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Cheeseh
post Nov 1 2005, 07:42 PM
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QUOTE (|2usty @ Nov 1 2005, 06:11 AM)
I think the original version worked 0K except for the fact that the bot who was commanding didn't know how to place structures inside the map. If there was a way for the bot to be able to identify actual map boundaries (the walls) and to drop structures near the command chair then it would almost pass as half decent.
Obviously you would then have to introduce some form of tech tree structure but that wouldn't differ too much from the way it was done in Combat mode, would it?

The fact is that the buildings were made through the HL engine and not the NS code that builds the things, so "nanobots" don't looks as though they built them and they dont lose resources for making them. Also the order system was buggy, even though it worked, orders were not removed when they were completed. I've pleaded with NS devlopers to sort it out, and gave them directions on how to do it about a year ago but so far heard nohting from them about implementing such external functions for the bots to use.

To be honest I think, if bots ever use the command console, I think creating a whole new bot solely to do that job would be easier than rummaging through the messy code I already have.
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