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Cheeseh |
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#1
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
remember this is BETA, meaning I haven't tested it properly, but is most up to date version of the bot
june 12 - 2006 fixed bots still chatting with chat_percent 0 ( i think) better unwaypointed navigation (still crap though) more robust team detection in the specialists (could have been causing crashes) mvm/ava maps in ns: fixed teams not moving to enemy base (I think), added more commands (see rcbot digest post!) more stuff DOWNLOAD HERE: http://filebase.bots-united.com/index.php?action=file&id=205 12 feb fixed hanging in the specialists when grenade thrown 30th january svencoop: new pain waypoint (place areas where death occurs until triggered e.g. svencoop2) also make sure no paths pass by the waypoint in your waypoint files. svencoop: bots shoot shootable buttons better svencoop: bots stopping and zooming with sniper rifle sometimes svencoop: when a bot is being healed they will also heal the healing player all mods: fun command "rcbot util explo" ![]() NS: another tweak to hopefully fix bots not shooting when holding mines 16th december changed: faster GA learning changed: dynamic aiming speeds fixed: bots using teams in HLDM changed: learning stuff in NS for attacking electrified objects with melee weapons note: you might want to increase the aiming_speed in bot profiles a little bit. 19 March 2005 can now edit rcbot folder with rcbot_folder.ini file: here's what to do: if you want to put rcbot in a fodler OTHER THAN half-life/rcbot then make a file called "rcbot_folder.ini" in the MOD folder (NOT rcbot folder!! or that's just stupidity... ![]() For example: If I wanted to put the rcbot fodler inside NS/ folder you NEED a rcbot_folder.ini file in "ns/" like this: ns\rcbot that's it ............... [edit] heres a more up to date version... added config varaiable "rcbot config not_ns3final" set it to 1 if not using the latest NS for compatibility. fixed aliens weapons bots 'learn' when they want to follow enemy (not tested much) no doubt they'll never follow, making them live longer ![]() ------------ Okay I got some stuff fixed for NS 3.0, aliens attack! marines receive orders without crashing! faster waypoint path-finding algorithm (less cpu!) bots learn when to take cover + where to take cover sometimes added skitchy's code for aliens evolving in combat!! mtamod rcbot dll DOWNLOAD is attached right here PS: You might want to download the latest waypoints for NS 30 maps on the waypoints forum: http://rcbot.bots-united.com/forums/index.php?showforum=8 |
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Cheeseh |
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Post
#2
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
does it require a new release? I don't know, if it's a server only upgrade, most probably the current bot will work with it. If it's a client update also, there may be changes that cause the bots to f*** up such like what happened last release when the bots didn't follow orders and aliens didn't shoot. There is no guarentee there will be any changes to NS that requires a change to the bots code. I've not been told anything about the changes, so I don't know. I've just got to wait like the rest of you.
note: I've also noticed bugs with my latest beta bot for The Specialists such as not using Objectives/ because I had them coded in debug mode, not release mode (doh!) So I'll be adding some more stuff first before releasing the next beta anyway. |
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Lo-Fi Version | Time is now: 9th August 2025 - 04:16 AM |