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> Elevator, Elevator is up or not ?
sixcentgeorge
post Feb 25 2006, 07:39 PM
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Elevators are very stranges for bots , as they do not see them they go " in " so nobody can catch a place in . case*.bsp have some as others maps . the most awfull is to see them jumping from it ;[ as it has not reach the level .

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Sandman[SA]
post Feb 27 2006, 11:23 PM
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I tried some experimentation last night with no check for lift points and then with 1 and then with 2. The results were almost exactly the same for when the lift goes up. They just spin there waiting for the lift to move. If you help them by making the lift move for them, then they are fine. For the most part, they stay on path untill they reach the next point. Being that it's strait up makes that part easy.

If the lift goes down, the story changes. The check for lift points seem to keep the bot on the lift but if you remove them, the bots will try to circle the loop again and catch the lift button on the 2nd loop. Kinda touchy here because if the lift is delayed long enough, the bots will try the loop a 3rd time and in most cases, wind up falling down the lift shaft. Or if they can't get off the lift in time before it drops, they usually tend to try and go back up but can't and end up trapped there.

If the bots could use the lift button waypoint on the first try and the check for lift waypoint would just make the bots stand still and wait 3 seconds, if they don't move, leave to try again. If they can't reach the next waypoint in 10 seconds, slay self. Then they would be less likely to get stuck and we waypointers could devise more predictable pathways to trick the bots into using the lift more effectively.
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