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IHQ-Reima[DWMH] |
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#1
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Advanced Member ![]() ![]() ![]() Group: Members Posts: 67 Joined: 7-June 06 From: Finland Member No.: 737 ![]() |
Ok. People and bots are playing and kazaam the marines are about to lose and IP:s are gone. Now some frustrated human player disconnects from the game and from the marine side and weeee bot comes in and straight to marine side...and in game. Ok...we have now a player (bot) on marine side...alive...but is not really in game; it can not be found and killed. This means that the server goes into eternal loop in that ns_map. The only way to break the loop is to get an admin to the server to change the map or that the server crashes and serverdoc boots it up.
Has anyone seen this before. I have an hlds win server with bots both sides, 16max - 14 bots max and bots try to balance teams. It doesnt happen often but for eample I didnt play on my server for 3 days and it was looped for about 1 day ![]() Can it be fixed from configs or is it a known rcbot bug waiting to be fixed? |
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IHQ-Reima[DWMH] |
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Post
#2
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Advanced Member ![]() ![]() ![]() Group: Members Posts: 67 Joined: 7-June 06 From: Finland Member No.: 737 ![]() |
sv_cheats are off. We had a demo with a friend of mine. He went to the alien side and I was in the marines. I put lots of stuff to be built in marine base and recycled the IP. Now I just made the bots to stay in base and the aliens just attacked and killed all the marines. I got out of CC and added one marine bot and it went in game. It could be not found an therefore not killed.
Like for instance I have an limiter which limits GL's, onoses and so on. It limits things with human players but not with bots. Bots can't be limited to do stuff? The bot can't understand the thing: "Hey! There is no IP and you can't go in game" - "FU! I will go FFS!" ![]() |
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Lo-Fi Version | Time is now: 25th June 2025 - 03:21 PM |