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IHQ-Reima[DWMH] |
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#1
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Advanced Member ![]() ![]() ![]() Group: Members Posts: 67 Joined: 7-June 06 From: Finland Member No.: 737 ![]() |
Ok. People and bots are playing and kazaam the marines are about to lose and IP:s are gone. Now some frustrated human player disconnects from the game and from the marine side and weeee bot comes in and straight to marine side...and in game. Ok...we have now a player (bot) on marine side...alive...but is not really in game; it can not be found and killed. This means that the server goes into eternal loop in that ns_map. The only way to break the loop is to get an admin to the server to change the map or that the server crashes and serverdoc boots it up.
Has anyone seen this before. I have an hlds win server with bots both sides, 16max - 14 bots max and bots try to balance teams. It doesnt happen often but for eample I didnt play on my server for 3 days and it was looped for about 1 day ![]() Can it be fixed from configs or is it a known rcbot bug waiting to be fixed? |
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IHQ-Reima[DWMH] |
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Post
#2
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Advanced Member ![]() ![]() ![]() Group: Members Posts: 67 Joined: 7-June 06 From: Finland Member No.: 737 ![]() |
I have tested this thingie few times so I think I know what is the problem.
How RCBot tests can bot join a game? The bug is that in NS_maps bots join alien or marine side despite the fact they can't. This mean no IP or no hive. Is there really a working test like: 'if there is no IP/hive - you cannot join". Right at the moment my server is again in a loop and I can't change the map remotely because I'm at work ![]() This bug occurs when someone disconnects that side which is losing; when there is no IP or hive and bot comes in game (and cannot be found and therefore killed). Help, please? ![]() |
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Lo-Fi Version | Time is now: 25th June 2025 - 02:40 PM |