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Cheeseh |
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#1
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
Thanks to botman making a really basic bot template, I'm making my own template which will become rcbot 2.
I haven't got many solid details to write down yet, rest assured I've already wrote thousands of lines of code, but nothing to do with bots actually doing anything yet. The bot will probably support CS source, HLDM (when valve fixes the bot crash bug - soon) and SvenCoop 2 when that's out. |
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MarD |
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#2
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![]() RCBot Fan ![]() ![]() ![]() ![]() Group: Waypointers Posts: 139 Joined: 30-September 04 From: Canada EH? Member No.: 419 ![]() |
Heyyo,
Ack, that blows. So there's nothing you can really do like how you had it setup on RCBot1? If so I could finish tuning my waypoints, cause yeah, they ain't the best. Also dude, I noticed the autopathwaypoint system is quite innacurate compared to the old one. Lots of times it autopathwaypoints between 2 waypoints when there's no ground, or from the ground up to a ledge. I also tried the old way of doing ladders where the top waypoint has to be further in the ladder in the direction you want the bot to climb, but I don't think the bots like how ladders are done in the HL2 engine, cause I havn't seen one bot yet climb a ladder. For the others that wanna read the article Cheeseh pointed me towards here's the link: http://wiki.bots-united.com/index.php/Disp...e_Source_engine |
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Lo-Fi Version | Time is now: 18th July 2025 - 12:45 PM |