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> NS Aliens in Combat
LordSkitch
post Jul 10 2006, 04:34 AM
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I cuddle with my bots.
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Joined: 16-April 04
From: Alvin, Texas
Member No.: 291



I THINK.. the aliens no longer get upgrades in combat. They should have the little icons on the side of the screen when youre spectating them, but they're not there, and it's been so long since I've seen one go like.. cloaked or silenced.

They do get the 2nd and 3rd hive abilities, but I think that's it... and I've also seen them not get the abilities, go fade, and try to shoot acid rockets.

Just throwing it out there... tongue.gif
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LordSkitch
post Jul 10 2006, 10:25 PM
Post #2


I cuddle with my bots.
*****

Group: Moderator
Posts: 980
Joined: 16-April 04
From: Alvin, Texas
Member No.: 291



I said they get the hive abilities, and the marines get upgrades, the aliens dont. As for the fades not getting the abilities and bringing out their acid rocket, watch early on in combat games and they go fade, and try to hit someone far away, or in NS games when the 3rd hive is gone, occasionally they'll try to fire acid rockets, they even have the BOT_EDICT_SWITCH_WEAPON and BOT_EDICT_ATTACK_TARGET or whatever edicts going on.


As for the upgrades, watch a map and see if they get celerity, silence, adrenaline, focus, cloaking, scent of fear, regeneration, carapace, or redemption.

An onos without carapace and/or regen is basically a short-lived slowly moving target, and a lerk without adrenaline ... won't be able to shoot much.

I might set up a test server on my laptop and try and debug it at work to see where the problem is, MY problem is theres too damn many lines in bot.cpp lol

People all tryin' to make fun of my configs, I know they're right, Cheeseh often gives me betas to test before releasing them on the site tongue.gif
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