Bugs found so far ..., add some yourself :P |
Bugs found so far ..., add some yourself :P |
Cheeseh |
Sep 23 2003, 11:33 AM
Post
#1
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Admin Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 |
bug:
Bots standing still and not shooting when they see an enemy that they can't shoot with their current weapon, this mainly affects NS Aliens. *FIXED* 1.01 ------------------------------------------------------------------------------------------------ bug: Bots might attempt to drop a weapon before attacking, if it can't drop it it will not shoot. This is a conflict with Svencoops minigun, so this doesnt affect svencoop, but other mods. *FIXED* 1.01 |
IHQ-Reima[DWMH] |
Sep 7 2006, 10:18 AM
Post
#2
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Advanced Member Group: Members Posts: 67 Joined: 7-June 06 From: Finland Member No.: 737 |
The gorges don't heal the hive/hives in classic or combat modes. I have seen the gorge to "heal" the hive only when it/she (hihi ) has just built the hive.
Then one bug more... In some maps (like co_outpost) marines go to one direction, they stop and then go back to reload and then again go to the same direction and stop again and look around and again go back to the base. There is no problem with the waypoints...could the problem be that the map is so complex because there are possible ways to the hive on many levels? Then how to fix the fade blink...it just cant use it correctly Then bot weapons. I have put the use distance to the skulk bit to 2meters and still they start to "bark" when they see the enemy. Same goes with onos. It is just slowly moving target when it starts to use the first weapon all the time and it just slowly jums towards the enemy.. Could the marines buy scan in combat? Then the gorge buildings. Could there be a better way to tell the gorge like: "after dropping the hive make 3 defence chambers". Help |
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