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Cheeseh
post Jan 14 2005, 12:24 AM
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I've been working hard on this fickle beast and I've got to a point where I can make the source available since it seems to work at the lowest of levels.

Source link is at the bottom of this post

here is the readme
QUOTE

RCBot 2 source (v 0.01) (rcbot ver 2.01)

By Cheeseh

--------------

released under GPL license, see licenseGPL.txt

The source so far is very basic in terms of AI, and is currently a bit buggy.
Enemy bots sometimes won't see each other for some reason, still to figure that out.

Anyway, source has:

- OO'd structure
- waypoints & pathwaypoints
- 3d waypoint hash table
- bitwise waypoint visibility table
- allowed clients file (clients to give bot command access to) "config/accessclients.ini"
- tasks & schedules
- bots join random teams in CSS.
- creates folders automatically for waypoints/config files etc in steamapps/email/rcbot2
- concurrent-ish & fast-ish A* waypoint path finding
- concurrent-ish & fast-ish bot visibles
- bot commands
- bot buttons allowing; start press time, end hold time, let go time
- probably more stuff



it only works with CS:S atm if you manage to compile it, requires MS.NET.

Note : there are some crashes in the getOrigin() code (anything relating to Networkables) if they bots/players leave the server. Still to get a better way of getting origins.

source download:

http://filebase.bots-united.com/index.php?action=file&id=259
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HeavyDelta
post Oct 24 2006, 05:16 PM
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EDIT: nevermind, fixed my problem
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Cheeseh
post Oct 25 2006, 01:09 AM
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QUOTE(HeavyDelta @ Oct 24 2006, 06:16 PM) *

I'm having another problem, the only way i can compile is to exclude memoryoverride.cpp from compiling, since when i compile with memoryoverride, i get a bunch of errors similar to...

"LIBCMTD.lib(dbgheap.obj) : error LNK2005: __CrtMemDifference already defined in memoverride.obj"

But when I try "rcbot addbot" ingame with the compiled dll exluding the memoryoverride.cpp, i get lots of memory related errors and "debug assertion failed" etc.

anyone know how i can compile without excluding memoryoverride.cpp? Thanks.


add an ignore library for LIBCMTD in link settings->input, see what happens

also you dont need to copy the library files to the MSVC++ library folder, just add a folder to the link settings (In link->general->additional library folders->add "../../lib/public")
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HeavyDelta
post Oct 25 2006, 01:12 AM
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QUOTE(Cheeseh @ Oct 24 2006, 08:09 PM) *

add an ignore library for LIBCMTD in link settings->input, see what happens

also you dont need to copy the library files to the MSVC++ library folder, just add a folder to the link settings (In link->general->additional library folders->add "../../lib/public")



Thanks, Cheeseh, I tried ignoring the LIBCMTD but that gave me hundreds of errors which i expected. I just commented out the portions of memoryoverride.cpp that tried to override libcmt.lib and now the bot is running fine with no memory errors.
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Cheeseh
post Oct 25 2006, 01:16 AM
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QUOTE(HeavyDelta @ Oct 25 2006, 02:12 AM) *

Thanks, Cheeseh, I tried ignoring the LIBCMTD but that gave me hundreds of errors which i expected. I just commented out the portions of memoryoverride.cpp that tried to override libcmt.lib and now the bot is running fine with no memory errors.


My problem was slightly different, I had to ingore LIBCD and also include tier1.lib to the build,

also had to apply the memoverride.cpp patch (on valve wiki)

CODE

#if defined(_DEBUG) && _MSC_VER >= 1300
void    __cdecl _aligned_free(
        void *
        );
void *  __cdecl _aligned_malloc(
        size_t,
        size_t
        );
void * __cdecl _aligned_malloc_base(
        size_t size,
        size_t align
        )
{
    return _aligned_malloc(size, align);
}
void __cdecl _aligned_free_base(
        void *memblock
        )
{
    _aligned_free(memblock);
}
#endif


havn't tried the bot after the build yet though

edit

also I think HL2 likes to override the memory stuff so you should try and get it to compile without commenting everything !
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HeavyDelta
post Oct 25 2006, 01:22 AM
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cool, thanks for the info. btw you did great work on the bots, i noticed it even has code so the bots can hunt down their enemies if they go out of sight. It's much better than when bots first came out for HL1.
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Posts in this topic
Cheeseh   RCBot 2 base-Source   Jan 14 2005, 12:24 AM
LordSkitch   Damn! Now to see if I can get .net studio from...   Jan 14 2005, 10:34 AM
Cheeseh   If you can't theres a project converter somewh...   Jan 14 2005, 11:08 AM
LordSkitch   MMmmmm... Project converter.... ::drools:: Wait, ...   Jan 14 2005, 11:57 AM
Cheeseh   Yeah, I just found the option, i've been looki...   Jan 14 2005, 12:41 PM
Cheeseh   I've fixed a few things in the bot code for rc...   Feb 12 2005, 08:43 PM
Gun-Nut   cool glad your getting some where can't wait f...   Mar 14 2005, 11:33 AM
HeavyDelta   I'm trying to compile but I have a problem--Th...   Oct 23 2006, 10:47 PM
Cheeseh   I'm trying to compile but I have a problem--T...   Oct 23 2006, 11:17 PM
HeavyDelta   awesome, thanks for the quick reply, cheeseh   Oct 23 2006, 11:58 PM
Cpaulv   I tried that but it couldn't find mathlib.lib ...   Oct 24 2006, 01:34 PM
HeavyDelta   I tried that but it couldn't find mathlib.lib...   Oct 24 2006, 03:39 PM
Salvax   did you copy the mathlib.lib file to the program ...   Feb 20 2007, 10:39 AM
Cheeseh   just install the bot source into the HL2 source co...   Feb 20 2007, 12:18 PM
Salvax   ok thx !! as I ignored the Microsoft Visu...   Feb 20 2007, 01:02 PM
Cheeseh   ignore tier0.lib output warning is there a mathli...   Feb 20 2007, 02:08 PM
Salvax   ignore tier0.lib output warning is there a mathl...   Feb 20 2007, 02:30 PM
Cheeseh   I can't share anything FTP is broken. If you h...   Feb 20 2007, 03:23 PM
HeavyDelta   EDIT: nevermind, fixed my problem   Oct 24 2006, 05:16 PM
Cheeseh   I'm having another problem, the only way i ca...   Oct 25 2006, 01:09 AM
HeavyDelta   add an ignore library for LIBCMTD in link setting...   Oct 25 2006, 01:12 AM
Cheeseh   Thanks, Cheeseh, I tried ignoring the LIBCMTD but...   Oct 25 2006, 01:16 AM
HeavyDelta   cool, thanks for the info. btw you did great work ...   Oct 25 2006, 01:22 AM
Cheeseh   cool, thanks for the info. btw you did great work...   Oct 25 2006, 01:24 AM
Cpaulv   no matter what was said I still get that it can...   Oct 25 2006, 01:47 AM
HeavyDelta   no matter what was said I still get that it can...   Oct 25 2006, 01:53 AM
Cpaulv   now I have 29 errors, lol, I'm just not having...   Oct 25 2006, 01:56 AM
Cheeseh   did you read this http://developer.valvesoftware.c...   Oct 25 2006, 01:22 PM
HeavyDelta   Good news, the SDK beta (released Oct. 31) now has...   Nov 8 2006, 02:16 AM
Salvax   so...can i compile the source code with VC++6.0 + ...   Feb 19 2007, 07:36 AM
Salvax   plz upload the mathlib.cpp here: http://rapidshar...   Feb 20 2007, 03:28 PM
Cheeseh   follow this MS Visual Studio 2003 -> load HPB_...   Feb 20 2007, 03:42 PM
Salvax   Faint! mathlib.cpp error gone! but i go...   Feb 20 2007, 04:00 PM
Cheeseh   I wrote about this already on the first page of th...   Feb 20 2007, 04:10 PM
Salvax   so...how can i edit my memoverride.cpp ? i am new...   Feb 20 2007, 04:19 PM
Cheeseh   1. you don't need mathlib.cpp (I forgot to rem...   Feb 20 2007, 05:39 PM
Salvax   sorry, i'll be more patient from now on. :P ...   Feb 21 2007, 01:05 AM
Cheeseh   remove all of the _CRTNOALIAS and _CRTRESTRICT def...   Feb 21 2007, 02:16 AM
Salvax   so...like this ?! BTW,I use Visual Studio .NET...   Feb 21 2007, 02:36 AM
Cheeseh   argh. you're using the wrong memoverride, ther...   Feb 21 2007, 12:24 PM
Salvax   faint ! so... 1. delet the memoverride.cpp f...   Feb 21 2007, 12:54 PM
Cheeseh   it would had been better to remove memoverride fro...   Feb 21 2007, 01:14 PM
Salvax   COOOOOOOOOOOOOL!!!!!!...   Feb 21 2007, 01:23 PM
Cheeseh   Did you do the same things to the project properti...   Feb 21 2007, 05:14 PM
Salvax   ok, i got it! thx Captain, I owe u tooooooooo ...   Feb 21 2007, 05:20 PM
Cheeseh   ok, i got it! thx Captain, I owe u tooooooooo...   Feb 21 2007, 05:29 PM
Salvax   OK!!! Finally ... thx !!...   Feb 21 2007, 05:36 PM


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